openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
M
MegaZeux
Settings
|
Report Duplicate
1
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
1 day
ago.
May 08, 2023 — May 08, 2024
Showing page 3 of 62
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Fixed bug where the editor would not consider the world in the editor to be of the current world version until resaved or tested, preventing MZMs from saving and loading properly.
AliceLR
More...
over 11 years ago
Fixed bug where loading source code MZMs at runtime would cause a crash
AliceLR
More...
over 11 years ago
Fixed legacy conversion bug that would break string interpolation
AliceLR
More...
over 11 years ago
Fixed debytecode bug where attempting to LOAD_ROBOT a nonexistant file would result in a crash. Removed mzx_world->editing and wrapped the functionality into game.c's 'editing' bool. Fixed management of robot source at runtime; source is left during editing/testing and otherwise freed
AliceLR
More...
over 11 years ago
Fixed bug where 'enter' would be detected in a loaded save file when loading from a title screen
AliceLR
More...
over 11 years ago
Fixed crash bug when trying to load help system in updater
AliceLR
More...
over 11 years ago
Fixed goop bug where walking into enemys on top of goop would move the player on top of the goop.
AliceLR
More...
over 11 years ago
Fixed char editor F4/F5 bug w/ chars 254/255
AliceLR
More...
over 11 years ago
Fixed Board Info bug and board defaults bug
AliceLR
More...
over 11 years ago
Fixed global robot coord issue in editor
AliceLR
More...
over 11 years ago
Fixed issue where counter debugger displayed incorrect LOCAL values
AliceLR
More...
over 11 years ago
Some scripts use bashisms like pushd. /bin/sh might not be bash.
Alistair John Strachan
More...
over 11 years ago
F4/F10 on an invalid save during gameplay will not end the current game anymore
AliceLR
More...
over 11 years ago
Enter menu now closes when escape is pressed
AliceLR
More...
over 11 years ago
Dialogs now wait for input release for mouse clicks, button confirmation, and closing (esc)
AliceLR
More...
over 11 years ago
Changed robot debugger dialog title
AliceLR
More...
over 11 years ago
Stop all in robot debugger now stops the last robot in the list, breakpoint matches are now case insensitive
AliceLR
More...
over 11 years ago
Fixed bug where dialog window labels could be put into focus by clicking them with the mouse
AliceLR
More...
over 11 years ago
Fixed a bug in the counter debugger involving counters/strings starting with chars over 'Z'. For future reference, strcasecmp uses tolower and not noupper
AliceLR
More...
over 11 years ago
Streamlined robot debugger window a little bit. PGUP/PGDN move the window to the top/bottom, respectively.
AliceLR
More...
over 11 years ago
Changed memrchr function name for boyer-moore searches since apparently some platforms already have it and I can't be bothered to figure out which
AliceLR
More...
over 11 years ago
Fixed memory leak in robot debugger
AliceLR
More...
over 11 years ago
Fixed reversed stop/stop all behavior and crash
AliceLR
More...
over 11 years ago
Implemented robot debugger
AliceLR
More...
over 11 years ago
Fixed --disable-editor builds for robot debugger
AliceLR
More...
over 11 years ago
Added menu for robot debugger, moved boyer-moore search algorithm to util.c
AliceLR
More...
over 11 years ago
Restored version.inc and added GIT changelog section
AliceLR
More...
over 11 years ago
Fixed startup path bug.
AliceLR
More...
over 11 years ago
Tweaked updater behavior for trying next host
AliceLR
More...
over 11 years ago
Updater should now properly connect to subsequent update hosts
AliceLR
More...
over 11 years ago
←
1
2
3
4
5
6
7
8
9
…
61
62
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree