1
I Use This!
Inactive

Commits : Listings

Analyzed about 17 hours ago. based on code collected 1 day ago.
May 08, 2023 — May 08, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update deps package with SDL2 binary build. More... almost 11 years ago
Move SDL 1.2 compatibility helpers into compat.h. More... almost 11 years ago
Fix a fixme. More... almost 11 years ago
Restore window caption and icon support. More... almost 11 years ago
Fix up mouse warping. More... almost 11 years ago
Fix up X clipboard support, partially. More... almost 11 years ago
Move gp2x blit workaround into generic path. More... almost 11 years ago
Add a way to test the gp2x renderer with SDL 2.0. More... almost 11 years ago
Make gp2x renderer compile. Doesn't quite work yet. More... almost 11 years ago
Fix up OpenGL renderers. More... almost 11 years ago
More fixes for more recent snapshot of SDL 2.0. More... almost 11 years ago
Add a workaround to allow SDL initialization without joystick support. More... almost 11 years ago
Initial SDL2 port. Backwards compat is broken. Software only. More... almost 11 years ago
Update MSVC README.txt. More... almost 11 years ago
Upgrade MSVC support to Visual Studio 13 level. More... almost 11 years ago
Eliminate creeping C99 feature use. More... almost 11 years ago
Fixed debian/armhf linking bug More... almost 11 years ago
Changed magic_load_mod to change real_mod_playing only on a successful mod load More... almost 11 years ago
Fixed bug where boyer-moore would improperly index the first letter of searches if the first letter was unique, causing some searches to fail. This does not affect 2.84c because memrchr was written when the robotic debugger was introduced; previously, boyer-moore would use strrchr, which came with its own issues More... almost 11 years ago
Changed CLAMP to MAX in the fread-1 fix to shut the compiler up More... almost 11 years ago
Fixed failed validation bug on world reload after exiting gameplay to title screen More... almost 11 years ago
Fixed FREAD-1 memory leak bug More... almost 11 years ago
Fixed Clear Board crash bug More... almost 11 years ago
Clarified MZM code and fixed editor caption behavior. More... over 11 years ago
Non-custom* kinds with an ID char value set to 255 may now be edited as if they were a custom* kind in the editor. Newly placed objects will have their param set to their default ID char value, but already placed objects will still have a param of 0 More... over 11 years ago
Fixed crash on exit when the config file does not specify update hosts More... over 11 years ago
DBC: fixed robot editor crash when trying to edit robots that failed legacy validation More... over 11 years ago
Fixed SMZX_R/G/B crash bug More... over 11 years ago
Fixed debytecode bug where LOAD_ROBOT would incorrectly handle lines ending in trailing whitespace More... over 11 years ago
MZM file saving and version comparing was using the current MZX world's version instead of the internal world version. This was dumb and whoever did this (me) should be shot More... over 11 years ago