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Analyzed about 18 hours ago. based on code collected about 23 hours ago.
Posted over 12 years ago by theancientgoat
And, now for something completely different. Well, maybe not /that/ different. For those of you who have been following the project, LoS has had monthly releases since January. This summer we skipped a release month, but never stopped working, so there’s a whole bunch of goodies in this XXL release-bag. If you look at our forums, you’ll see [...]
Posted almost 13 years ago by amuzen
Lips of Suna has reached new heights of realism. When you create a character in it, your gender and appearance change immediately and irreversibly in the real world. When you wear a skirt in the game, you wear one for real and people in the neighborhood are notified of it. Killing people in the game [...]
Posted about 13 years ago by amuzen
Q: What does Lips of Suna 0.3.0 and a camel have in common? A: Toes. On the other hand, camels don’t have fancy explosives that deform terrain and shake your camera, nor do they do elemental damage when they kick you. They don’t adventure in nifty fractal caves or swim in underground water or magma pools either. [...]
Posted about 13 years ago by amuzen
The culmination of a month of cowboy coding and dabbling with artwork is a release that appears minor but isn’t actually that minor in reality. The remarkably short release cycle is a byproduct of the size of the development team doubling and us having a lot of fun developing the game. 0.2.1 is a feature releases [...]
Posted over 13 years ago by amuzen
A: “Hey, didn’t it just move?” B: “I didn’t notice anything.” A: “Look closer, that protuberance is getting bigger.” B: “It stopped now.” A: “I wonder why it did it after all these years.” B: “Beats me.” That about sums up how the project looked in 2010. First it seemed dead, then alive, and then something somewhat whimpering and pitiful but [...]
Posted over 13 years ago by amuzen
Version 0.1.3 has been released. You can find the files from the project website. Among other things, the release includes an improved character creation screen, more character animations, an experimental boomerang weapon, a new tree model, support ... [More] for inventory icons, and maybe perhaps sort of proper clothes this time around. And it only gets better! As [...] [Less]
Posted over 13 years ago by amuzen
Version 0.1.2, and the previous releases not mention in the blog, have been released. Guided by the feedback gotten from people testing the game recently, 0.1.2 attempts to fix some of the worse performance issues. In addition, the world map has been expanded significantly and a couple of new sound effects have been added. Check out [...]
Posted about 14 years ago by amuzen
A new technology demo release is finally out. The brave are invited to read the below health warning and head to the project website to get it. Expect to see a few new gameplay features plagued by awful bugs and lack of polish. Warning: As you explore the map of the game, the areas you discover [...]
Posted over 14 years ago by amuzen
Welcome to the biannual Lips of Suna lack of progress update! Not a whole lot has happened since the last update, apart from some rather fruitless coding and even more fruitless modeling attempts. The lack of progress mainly stems from the need to redo large parts of the game because parts of the design simply [...]
Posted over 14 years ago by amuzen
With the help of some feedback and ideas from #freegamer, I have been able to document the main aspects of the gameplay. Since there seems to be demand for advanced AI and physics features, I have reduced the estimated player count the server can handle to around 30. I also drew hasty concept art for [...]