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Analyzed 6 days ago. based on code collected 6 days ago.
Posted about 14 years ago by Firebrand
Hi there! It’s been a long time since we have posted a blog entry, so I decided I would give you a small progress update of our work on the project. I’ve been busy working on the conversion of our sprite sheets to normal sprites usable for various objects in-game, like enemies, player weapons, decorations, etc. [...]
Posted about 15 years ago by Firebrand
We have just finished adding new stuff to the website for our community, our main concern was to inform you all about progress we have on our project and allow you to share stuff with us and other community members, we have been thinking on ways of doing this easily for everyone . That’s when [...]
Posted over 15 years ago by Firebrand
We have opened the official Korax’ Heritage video channel on YouTube, thanks to Sahadia, who will be managing it, we’ll be able to post more than screenshots of the new features we implement in our projects. Sahadia has re-encoded and uploaded the first video to the channel, it’s a gameplay video of Korax Arena v1.0, recently [...]
Posted over 15 years ago by Crimson Wizard
Although I do not position myself as an usual mapper inside Korax Team, sometimes I become inspired to design a piece or two (an inspiration should be strong enouph for me to overcome my eternal lazyness, hehe). This time I was impressed by latest RambOrc’s Big City version and decided to make something so nice [...]
Posted almost 16 years ago by Moose
Seem as Firebrand has started to use the blog once more and informed you all of the progress on Korax RPG, I feel that perhaps I should too, but with something far more imminent, KMod3. The public beta was released around 4 years ago, and most fans around back then have probably moved on or passed [...]
Posted almost 16 years ago by Firebrand
I’ve been working during my vacations on KRPG experience system, the basic system is now done, when you kill monsters you now get experience, you can upgrade your character via de upgrading screen, you also receive spells as you level up being a cleric or mage, the remaining part is to make an actual spell [...]
Posted over 16 years ago by Crimson Wizard
The first internal build is nearly done; too pity I cannot show it to common users (a developers’ secret, heh), but at least I am not prohibited to speak a little about what I have already achieved. As I already mentioned earlier , monster AI is of high importance for our new game. At current point [...]
Posted almost 17 years ago by Crimson Wizard
The 14 august 2007 was the historical day for Korax Heritage project. Latest Vavoom progs were uploaded to our SVN repository on sourceforge.net, thus updating long-time-ago created KoraxRPG project. From now on KoraxRPG (Vavoom powered) will be ... [More] coded and designed until final 1.0 release, and, hopefully, futher. Primary task stated for coders is copying [...] [Less]
Posted almost 17 years ago by Firebrand
Well, right now the team is discussing what to do with the site, since it’s a bit old and outdated with certain things, we would like to know what you, the fans, would like to see in a new version of our website. What do you think we could add? we would like to hear your [...]
Posted over 17 years ago by Firebrand
Strange title for this entry, huh? Well, that’s what we are looking for Korax Arena, since the last beta release, Crimson Wizard and me had been discussing about the bots and their much needed AI enhancements, I’ve been researching for ways to improve certain aspects of the bots AI and it seems this whole things can [...]