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Posted about 15 years ago by McCabe Maxsted
Now that Second Life has done away with last names, our login screen has become a bit confusing when connecting to the Linden grids. If you created a username, here’s how to login. (If you don’t have a username, you can ignore this. Your old first name/last name login will still work fine.) Enter your [...]
Posted about 15 years ago by Codie
Imprudence Experimental 2010.11.13 is finally here and it’s one majorly big release. This week’s Experimental contains a complete overhaul of the media system, plus many other fixes and goodies (over 225 commits!). Put your emphasis on Experimental. ... [More] Note that audio streams are unfortunately broken on Windows and Mac in this version. If you need streaming [...] [Less]
Posted about 15 years ago by Jacek Antonelli
One of the perils of announcing something early in the process, before all the details are carved in stone, is that sometimes plans simply change. Such is the case now with the naming of Aurora Simulator (“Kokua Sim”). We announced last week that we would be offering Kokua Sim, a new variant of OpenSimulator, alongside [...]
Posted about 15 years ago by Codie
Hello Imprudentistas! Just a short note to tell you that the newest Experimental will be slightly delayed as we hammer the last kinks from the new Media Plugin system. Don’t worry! It should be released in the next days, as soon as everything is working in a satisfactory manner. Stay tuned!
Posted about 15 years ago by Jacek Antonelli
Howdy, gang! In the past few days, we’ve been receiving a lot of questions about Kokua, and we’ve noticed a lot of confusion and misconceptions about it. So, I’d like to take some time to answer some common questions, and help clear up a few things: Will the Kokua Viewer UI be the same as [...]
Posted about 15 years ago by Jacek Antonelli
It seems that in my excitement to announce the big news about Kokua, I misunderstood the current status of Kokua Sim, also known as Aurora. Woops! The source code for Aurora is available now! The current source is still branded as Aurora, but future versions will bear the name Kokua Sim. Update: Kokua Sim will [...]
Posted about 15 years ago by Jacek Antonelli
We are very excited to announce a new stage of our project’s development: the Imprudence Project is becoming the Kokua Project! As well as getting a shiny new name, we are also gaining a new team member, and expanding the scope of our project. We will soon be offering two companion pieces of software: Kokua [...]