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Analyzed almost 4 years ago. based on code collected over 14 years ago.

Project Summary

A game mixing realtime and turn-by-turn strategy, without any random, making it really deterministic and based on the player experience more than its chance.

It is developed using the Objective Caml programming language, as a school project for our first year in EPITA, a french programming school.

Tags

artificialintelligence games lighty_lisp lisp ocaml strategygames

In a Nutshell, Kameri no Tatakai...

GNU General Public License v3.0 or later
Permitted

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These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

OCaml
51%
Autoconf
22%
C
20%
3 Other
7%

30 Day Summary

Mar 16 2009 — Apr 15 2009

12 Month Summary

Apr 15 2008 — Apr 15 2009

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