A game mixing realtime and turn-by-turn strategy, without any random, making it really deterministic and based on the player experience more than its chance.
It is developed using the Objective Caml programming language, as a school project for our first year in EPITA, a french programming school.
Commercial Use
Modify
Distribute
Place Warranty
Use Patent Claims
Sub-License
Hold Liable
Distribute Original
Disclose Source
Include Copyright
State Changes
Include License
Include Install Instructions
These details are provided for information only. No information here is legal advice and should not be used as such.
30 Day SummaryMar 16 2009 — Apr 15 2009
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12 Month SummaryApr 15 2008 — Apr 15 2009
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