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Project Summary

A game mixing realtime and turn-by-turn strategy, without any random, making it really deterministic and based on the player experience more than its chance.

It is developed using the Objective Caml programming language, as a school project for our first year in EPITA, a french programming school.

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artificialintelligence games lighty_lisp lisp ocaml strategygames

In a Nutshell, Kameri no Tatakai...

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 Code analysis has not completed

The Open Hub computes statistics on FOSS projects by examining source code and commit history in source code management systems. The source code for this project has been located, but the analysis isn't complete. Feel free to check its progress.

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