Posted
about 8 years
ago
RenderWare (Grand Theft Auto 3D games) engine file formats and experimental 3D visualization in #KaitaiStruct, kudo… twitter.com/i/web/status/8…
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Posted
about 8 years
ago
@kwi @yoya Thanks for considering us :)
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Posted
about 8 years
ago
@kwi @yoya Hey, guys, I understand almost nothing in Japanese, but I see that you're dealing with binary parsing. C… twitter.com/i/web/status/8…
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Posted
about 8 years
ago
Targa Truevision (.tga) file format as #KaitaiStruct spec — github.com/kaitai-io/kait… — parsed in many popular langua… twitter.com/i/web/status/8…
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Posted
about 8 years
ago
by
kaitai_io
Creative Voice file (.voc) spec using #KaitaiStruct: github.com/kaitai-io/kait… https://t.co/Q6thy1VrzP
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Posted
about 8 years
ago
by
kaitai_io
InfluxDB TSM file structure spec for #KaitaiStruct by @stuartcarnie: github.com/kaitai-io/kait… https://t.co/mxGpnKcsJ2
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Posted
about 8 years
ago
by
kaitai_io
@stuartcarnie @InfluxDB Thanks! Would you consider contributing this definition to our formats repo @ github.com/kaitai-io/kait… ?
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Posted
about 8 years
ago
by
kaitai_io
RT @stuartcarnie: @kaitai_io is an impressive project. I created a definition for @InfluxDB .tsm files as an experiment • https://t.co/kRll…
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Posted
about 8 years
ago
by
kaitai_io
RT @radareorg: @kaitai_io i have packaged your compiler and the visualizer in r2pm. Not much obvious how to compile/install them :)
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Posted
about 8 years
ago
by
kaitai_io
@radareorg BTW, I've fixed the ksv bug demonstrated ;) Please take a look?
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