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Posted
over 8 years
ago
Thanks! That was actually one of our main points ;) twitter.com/ilyaglotov/sta…
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Posted
over 8 years
ago
@_samdb_ That's so cool! By any chance, could you consider to submit that .ksy to our formats repo?
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Posted
over 8 years
ago
RT @_samdb_: TPM + Windbg + JS + @kaitai_io == \o/ youtube.com/watch?v=ipbeTF…
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Posted
over 8 years
ago
RT @Mao_Ware: OMG this is the best thing ever! If you parse file formats using Python or other languages, this is a must. Thank you! https:…
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Posted
over 8 years
ago
Just launched formats.kaitai.io — our public file format repo for #KaitaiStruct, offering formal specs, diagr… twitter.com/i/web/status/8…
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Posted
over 8 years
ago
Almost the same parsing code works with Quake models (using different .ksy: github.com/kaitai-io/kait…), the infamous… twitter.com/i/web/status/8…
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Posted
over 8 years
ago
More 3D models visualized using #KaitaiStruct (kudos to mnakamura1337). This zebra model is parsed from a .3ds file… twitter.com/i/web/status/8…
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Posted
over 8 years
ago
RT @zer0pwn: only just heard about this framework now but im looking forward to giving it a spin once im off work twitter.com/kaitai_io/stat…
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Posted
over 8 years
ago
@Feveth Integration in GIMP should be pretty straightforward: you invoke a parser, then convert its structs into GI… twitter.com/i/web/status/8…
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Posted
over 8 years
ago
@Feveth I recall that mnakamura1337 was working on something like DDS support for #KaitaiStruct for his textured 3D models experiment.
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