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Posted
over 11 years
ago
by
Vilarion
This maintenance release fixes some bugs. In particular, items should not vanish unexpectedly anymore:Item wear is now always reset when picking up items, except for lit torches etc. This fixes all unintended rotting of items.LoS calculation was improved.Dead characters cannot trigger field related events anymore.
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Posted
over 11 years
ago
by
Estralis
Dear players,Today's update brings some changes especially to gathering. The hated interrupt messages got removed and we fixed some problems with quests. Please find the complete change log below. Have fun!
EstralisRegeneration is much more smooth
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nowChanged the outfit of Lilli Gallfing and Philipp MolitorPortal books are sold in a state that does not require repairingShearing sheep and firing bricks should not cause problems any moreA bug that prevented learning parry under special circumstances was fixedQuest descriptions of Raban and Reret Odohir correctedAt a slight chance, master crafters will produce items that are not perfectProducing pot ash will be interrupted less frequently and yields no random itemsFinding magical gems by gathering was changed slightlyTorches can be stacked up to a maximum number of 1000Several typos were correctedInterrupt messages of gathering actions got removedThe Runewickian slime feeding quest got reactivatedThe potion teaching parchment has been now permanently added to Galmair's herb chamberThere is a new NPC for daily quests, both in Runewick and Galmair [Less]
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Posted
over 11 years
ago
by
Estralis
Dear players,With today's update, we released a number of important changes to gathering, quests and also monster properties. Please find the complete change log below. Furthermore some maintenance work was performed on the server.Have fun!
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EstralisGame Content:The probability to find rare items while gathering was fixedThe wear on gathering tools was reduced.Wear on gathering tools will now depend on gathering time. This means that a good tool will wear more slowly than a bad tool and a character with high skill causes less wear on toolsThe calculation of gathering speed was reworked, giving skill a higher influenceTree trunks, bee houses, mirrors and anvils are no longer passableA quest of Anthar Vilicon was changed slightlyAn error in the trader stock of Advari Stonebog was correctedZlatxhol was moved to another placeLothar Piero now trades throwing weaponsA bug in Graznok's quest with blue skeletons was fixedA bug in Myrthe Mildthorne's quest with dogs was fixedThe monster density in Sir Reginald's tomb was correctedRegeneration of monsters was reworkedVarious spelling mistakes were correctedPressing lamp oil is now bound to herblore skill (not farming anymore)Weaving and spinning can be started by using scissors nowMonster mages don't teleport as often nowA stretcher was removed from GalmairA merinium ore stone was removed from NoobiaSeating was added near Galmair's fieldsServer:The client does not prevent walking to unoccupied tiles anymoreEating after resurrection will now always consume the food itemSome actions like introducing yourself and whispering are now limited to your current map levelMonsters calculate the correct line of sight for attacking nowMonsters do not move with unreasonable speed anymoreProjectiles can now be stacked correctly in hand slots [Less]
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Posted
over 11 years
ago
by
Estralis
Dear players,We have reworked the categories of the Mantis bugtracker. We hope that the bugtracker becomes a lot more usable this way. Furthermore, there are no "secret" categories any more. Every registered user can see all ongoing tasks. We
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encourage you to get involved with the now transparent development of Illarion. Also, we rated all feature requests and sorted them into appropriate categories. With these changes, it will become much more easy for use and for developers to regard your wishes for the development of Illarion.Link to the Mantis BugtrackerEstralis [Less]
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Posted
over 11 years
ago
by
Merung
Dear players,Today's update brings you the following new things:Some more orcs spawn in the Kantabi desert. Happy hunting!Treasures will now be spawned correctly.Raw leather and grey cloth will not turn to leather and white cloth any more, when
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laying on the ground! Use a stretcher or white dye instead.A warning message is shown if you leave a town's homeland for the very first time.The weight of bags was increased.A walking stick has been added and can now be crafted.Boughs and branches are no longer concussion weapons anymore. [Less]
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Posted
over 11 years
ago
by
Merung
Dear players,Today's update brings the following changes: Messages now come more frequently if an armour, weapon or tool is almost broken.If an armour or weapon breaks, you will be notified which item brokeClubs, dwarven hammers and serinjah helmets
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can be crafted (again).Materials needed for tunics and doublets were adjusted.The price of black shirts was corrected.The armour type of serinjah helmets was corrected.The (senseless) quality display of throwing weapons was removedThe time between two quests for Anthar Vilicon (Cadomyr) was adjusted.If you equip a weapon or armour and don't have the necessary skill, a message is shown.If you dig up a treasure, a treasure chest is created.A treasure chest was hidden in a dangerous dungeon.NPC Anthar Vilicon now has a quest log.The questlogs of Beror Oakaxe and Grakamesh were corrected.The Cadomyrian statues now have to be used to read their inscriptions.Whenever you get a level up (swirly), the affected skill is shown.Eating many dishes won't result in spam anymore.The weight of wool was corrected.Monster spawns in Galmair sewers were changed.We have hidden some treasure in each newbie dungeon of the towns.There is a new NPC in Cadomyr who sends you on dangerous quests.Allow mining by using the static rock items.Allow to dig for clay and sand by using the static pit items.Let small bombs explode at exactly that spot they are aimed to. [Less]
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Posted
almost 12 years
ago
by
Estralis
Dear players,On the screenshots page, you can find some new screenshots.http://illarion.org/illarion/us_screenshots.phpFurther screenshots of your events and festivals are always wanted!
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Posted
almost 12 years
ago
by
Merung
Dear players,Today's update brings you the following features:The tutorial was improved and made more user friendly.The monsters respawn six times slower than before.The mine southeast of Galmair is now accessible via a bridge outside the city.A
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wrong placed static tool (gem grinder) was removed from Runewick.Pigs now spawn in the Galmair homeland.The vicinity of Galmair is much more peaceful now.The monster density on the surface was reduced.Armours degrade slightly slower in fights.Beehives can be found near the temple of the five and on the way from Galmair to the neutral inn. [Less]
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Posted
almost 12 years
ago
by
Merung
Dear players,Today's update brings the following new things for you:Your character turns towards a shoal automatically, when starting to fish.Wearing short greaves no longer shows the butt of your character.A ferry system has been implemented. It is
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possible to travel between several harbours now. There is also a chance you will be attacked by pirates.Digging for clay and sand has been adjusted to match other gathering actions. It now requires a clay or sand pit respectively. [Less]
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Posted
almost 12 years
ago
by
Merung
Dear players,Today's update brings you a few small improvements:A bug with the guards has been fixed.Using the anvil now starts finesmithing, when a finesmithing hammer is equipped. Using the tailor table now starts tailoring, when a needle is
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equipped.The following crafts can now also be started by using the hand tool, not only the static tool: smelting ores, melting wax, sieving sand, grinding grain, sawing logs into boards, tanning leather, brick production, and dying cloth. [Less]
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