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Commits : Listings

Analyzed over 1 year ago. based on code collected almost 2 years ago.
Oct 21, 2022 — Oct 21, 2023
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Resample filter options in GUI More... over 5 years ago
Fixed shaders for macOS More... over 5 years ago
G3D::Film should now work correctly (except for a known bug in the debug zoom control) when rendering supersampled or subsampled framebuffers with any combination of Film effects. More... over 5 years ago
Disabling Film now still correctly scales to full-screen (in the noEffectsBlit shader) More... over 5 years ago
include paths in props file and installer More... over 5 years ago
testing commit privileges More... over 5 years ago
Debugging upscaling More... over 5 years ago
Fixed starter to be a windows application More... over 5 years ago
Added GLPixelTransferBuffer::bindAsShaderStorageBuffer to avoid repeating code in multiple projects. More... over 5 years ago
Simplified python detection logic in the installer. More... over 5 years ago
Added != to iterator More... over 5 years ago
Updated G3D installer to VS 2019. More... over 5 years ago
Updated build documentation. More... over 5 years ago
Included new props file relative to G3D environment variable for all projects. More... over 5 years ago
Corrected project files. More... over 5 years ago
Created G3D props file for include and library paths. All project files will include this props file instead of setting these properties globally. More... over 5 years ago
Updated vs_community.exe and the visual studio installer More... over 5 years ago
Added wave.lib libraries compiled with AVX instead of AVX2 to avoid miscompilation issues on older CPUs More... over 5 years ago
reverted replace error in minimalOpenGL.h More... over 5 years ago
Fix for python deprecation warning More... over 5 years ago
Workaround for clang not liking relative inline constants More... over 5 years ago
Fixed NetMessageIterator::begin() for an initially-empty case More... over 5 years ago
Set windows sdk to versionless 10.0 for tbb projects. Updated sln to 2019. More... over 5 years ago
rebuilt wave.lib Release version More... over 5 years ago
Upgraded platform toolset More... over 5 years ago
Upgraded platform toolset to VS2019 More... over 5 years ago
Upgraded SDK version More... over 5 years ago
Updated Windows SDK target and toolset for tbb visual studio projects. More... over 5 years ago
Fixed regression in wave.lib after VS2019 update More... over 5 years ago
Switched path resolution for windows files in buildg3d to check the user path after the default VS2019 paths in case the user has added VS2017 paths for backwards compatibility More... over 5 years ago