| fixed bug in tilemap and added new post-processing video system |
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almost 16 years ago
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| fixed silly scrolling pause screen bug |
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almost 16 years ago
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| haha woops missed a piece |
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almost 16 years ago
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| massive insane changes, see release notes |
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almost 16 years ago
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| updated build number |
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almost 16 years ago
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| fiddled with site locking and created new class FlxSave |
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almost 16 years ago
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| fixed bug in sprite sheets and added tilesheets to FlxTilemap |
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almost 16 years ago
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| v1.35 - some changes to the way game pausing works plus massive overhaul to the sound system, including a new class FlxSound() |
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almost 16 years ago
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| FlxSprites support sprite sheets now |
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almost 16 years ago
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| more bug fixes and FlxCore has a destroy() function now |
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almost 16 years ago
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| another collision fix woops |
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almost 16 years ago
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| fade & flash fixes, collision fixes |
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almost 16 years ago
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| forgot to update version number, gonna try and be better about that from now on |
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almost 16 years ago
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| fixed collisions (again) |
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almost 16 years ago
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| more documentation, bug fixes, etc |
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almost 16 years ago
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| moved FlxKong out into data folder |
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almost 16 years ago
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| added debug flag, error message for support panel, antialiasing boolean for sprites, improved flxtext performance, removed blurry rendering on centered pixel text |
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almost 16 years ago
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| removed flxarray, updated other files accordingly, emitter improvements, tilemap improvements |
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almost 16 years ago
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| added blending modes to sprites and fiddled with FlxG.random() |
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almost 16 years ago
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| updated for new FlxG.random() functionality - includes lightweight seeded randoms for cross-platform and debug stability |
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almost 16 years ago
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| completely overhauled collision system - added new 'fixed' flag and corrected many speed-related problems |
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almost 16 years ago
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| added better default behavior to overlap check |
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almost 16 years ago
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| fixed sprite thrust physics bug |
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almost 16 years ago
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| fixed cursor hide bug |
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almost 16 years ago
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| incremented version number |
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almost 16 years ago
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| turned default menu back on, gets rid of dumb black bar problem and makes making projectors easier |
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almost 16 years ago
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| fixed up FlxSprite.draw to take color, rotation, alpha and scaling into account - funtime starts now |
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almost 16 years ago
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| partway through cleaning FlxGame and FlxG, vastly improved keyboard input |
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almost 16 years ago
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| quake was only working on one axis |
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about 16 years ago
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| woops forgot the license |
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about 16 years ago
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