2
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Nov 13, 2024 — Nov 13, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fixed bug in tilemap and added new post-processing video system More... almost 16 years ago
fixed silly scrolling pause screen bug More... almost 16 years ago
haha woops missed a piece More... almost 16 years ago
massive insane changes, see release notes More... almost 16 years ago
updated build number More... almost 16 years ago
fiddled with site locking and created new class FlxSave More... almost 16 years ago
fixed bug in sprite sheets and added tilesheets to FlxTilemap More... almost 16 years ago
v1.35 - some changes to the way game pausing works plus massive overhaul to the sound system, including a new class FlxSound() More... almost 16 years ago
FlxSprites support sprite sheets now More... almost 16 years ago
more bug fixes and FlxCore has a destroy() function now More... almost 16 years ago
another collision fix woops More... almost 16 years ago
fade & flash fixes, collision fixes More... almost 16 years ago
forgot to update version number, gonna try and be better about that from now on More... almost 16 years ago
fixed collisions (again) More... almost 16 years ago
more documentation, bug fixes, etc More... almost 16 years ago
moved FlxKong out into data folder More... almost 16 years ago
added debug flag, error message for support panel, antialiasing boolean for sprites, improved flxtext performance, removed blurry rendering on centered pixel text More... almost 16 years ago
removed flxarray, updated other files accordingly, emitter improvements, tilemap improvements More... almost 16 years ago
added blending modes to sprites and fiddled with FlxG.random() More... almost 16 years ago
updated for new FlxG.random() functionality - includes lightweight seeded randoms for cross-platform and debug stability More... almost 16 years ago
completely overhauled collision system - added new 'fixed' flag and corrected many speed-related problems More... almost 16 years ago
added better default behavior to overlap check More... almost 16 years ago
fixed sprite thrust physics bug More... almost 16 years ago
fixed cursor hide bug More... almost 16 years ago
incremented version number More... almost 16 years ago
turned default menu back on, gets rid of dumb black bar problem and makes making projectors easier More... almost 16 years ago
fixed up FlxSprite.draw to take color, rotation, alpha and scaling into account - funtime starts now More... almost 16 years ago
partway through cleaning FlxGame and FlxG, vastly improved keyboard input More... almost 16 years ago
quake was only working on one axis More... about 16 years ago
woops forgot the license More... about 16 years ago