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Inactive
Commits
: Listings
Analyzed
about 17 hours
ago. based on code collected
about 20 hours
ago.
Apr 26, 2023 — Apr 26, 2024
Showing page 9 of 10
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
fixed bug in tilemap and added new post-processing video system
Adam Atomic
More...
over 14 years ago
fixed silly scrolling pause screen bug
Adam Atomic
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over 14 years ago
haha woops missed a piece
Adam Atomic
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over 14 years ago
massive insane changes, see release notes
Adam Atomic
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over 14 years ago
updated build number
Adam Atomic
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over 14 years ago
fiddled with site locking and created new class FlxSave
Adam Atomic
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over 14 years ago
fixed bug in sprite sheets and added tilesheets to FlxTilemap
Adam Atomic
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over 14 years ago
v1.35 - some changes to the way game pausing works plus massive overhaul to the sound system, including a new class FlxSound()
Adam Atomic
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over 14 years ago
FlxSprites support sprite sheets now
Adam Atomic
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over 14 years ago
more bug fixes and FlxCore has a destroy() function now
Adam Atomic
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over 14 years ago
another collision fix woops
Adam Atomic
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over 14 years ago
fade & flash fixes, collision fixes
Adam Atomic
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over 14 years ago
forgot to update version number, gonna try and be better about that from now on
Adam Atomic
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over 14 years ago
fixed collisions (again)
Adam Atomic
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over 14 years ago
more documentation, bug fixes, etc
Adam Atomic
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over 14 years ago
moved FlxKong out into data folder
Adam Atomic
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over 14 years ago
added debug flag, error message for support panel, antialiasing boolean for sprites, improved flxtext performance, removed blurry rendering on centered pixel text
Adam Atomic
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over 14 years ago
removed flxarray, updated other files accordingly, emitter improvements, tilemap improvements
Adam Atomic
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over 14 years ago
added blending modes to sprites and fiddled with FlxG.random()
Adam Atomic
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over 14 years ago
updated for new FlxG.random() functionality - includes lightweight seeded randoms for cross-platform and debug stability
Adam Atomic
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over 14 years ago
completely overhauled collision system - added new 'fixed' flag and corrected many speed-related problems
Adam Atomic
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over 14 years ago
added better default behavior to overlap check
Adam Atomic
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over 14 years ago
fixed sprite thrust physics bug
Adam Atomic
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over 14 years ago
fixed cursor hide bug
Adam Atomic
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over 14 years ago
incremented version number
Adam Atomic
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over 14 years ago
turned default menu back on, gets rid of dumb black bar problem and makes making projectors easier
Adam Atomic
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over 14 years ago
fixed up FlxSprite.draw to take color, rotation, alpha and scaling into account - funtime starts now
Adam Atomic
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over 14 years ago
partway through cleaning FlxGame and FlxG, vastly improved keyboard input
Adam Atomic
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over 14 years ago
quake was only working on one axis
Adam Atomic
More...
over 14 years ago
woops forgot the license
Adam Atomic
More...
over 14 years ago
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