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Posted
over 12 years
ago
Ahead of the impending demise of Posterous we have moved the blog to:
http://blog.farcrycore.org
Enjoy!
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Posted
almost 13 years
ago
FarCry has always had great inline documentation hidden away in the code base. But its a bit tough to ask folks to "read the code". Theory is the code stays up to date with the relevant version of the application, and developers can update
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documentation inline as they update the code. In a bid to make sure our documentation is as up to date as it can be, we try and stick all the doco within the code itself, and then programatically extract it to look pretty. The final step has never been quite right till now...http://docs.farcrycore.org/trunk/ Daemonite Maya worked on the Bootstrapped design and Daemonite Blair wired up all the extracted data.Merry Christmas!
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Posted
almost 13 years
ago
We've been recently upgrading a clients intranet to take advantage of the awesome Solr Pro plugin for FarCry. One of the features we really want to leverage is the ability to "boost" the importance of specific documents in search results.
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The plugin allows administrators to nominate specific documents for boosting, but we wanted to allow contributors to make the decision when they were uploading and editing their document. With a bit of plugin extending magic, it turns out this is pretty easy :)
Daemonite Ken put together a short tutorial:
https://farcry.jira.com/wiki/display/FCDEV60/dmFile+Boosting+for+FarCry+Solr+Pro+Search
Enjoy!
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Posted
almost 13 years
ago
FarCry Docs (http://docs.farcrycore.org/) site holds an extract of all the inline help extracted from the code base. It's all marvellous stuff, especially if you want to know what custom tags are available, what attributes you use for what
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formtool and more. However, it looks a little bit ratty, and the documentation generation engine needs to be updated. Daemonite Maya has been working away on a new set of templates to house the new content output we're working on. This will also entail a change in the content hierarchy amongst other things. Take a look at the static prototype: http://db.tt/2KAyI2SJ Let us know what you think, and anything else you think we should add.
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Posted
almost 13 years
ago
Stumbled across this little blast from the past: the FarCry Roadmap from 2004, just one year out from our initial release to open source in April 2003. Since that time we've been averaging a major point release about every 9 months.
The most
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recent FarCry 6.2.3 (codename: Fandango) is quite literally a far cry from those humble beginnings. We've been looking closely at the roadmap for FarCry 7 over the last couple of weekly breakfasts, and would like to have a beta out to folks in time for our 10 year anniversary in April 2013.
Stay tuned :)
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Posted
almost 13 years
ago
Daemon has released another beautiful site built on FarCry 6.2: TAFE Western.
See the full gallery on Posterous
TAFE Western incorporates some clever content management customisations to support the gorgeous background images and section
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by section colour theming. Custom content types maintain course content and other syndicated curriculum details like industry and industry category groupings, plus regional college and campus locations.
Leverages SOLR Pro search, Google Analytics, and Google oAuth plugins under the hood.
Enjoy!
PS. please note a complete absence of horse images on the site!
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Posted
about 13 years
ago
Whenever you go to edit a "versioned" content type like a standard web page or a news content item, FarCry creates an underlying draft item so your changes are not seen by the public until you "send them live".
Sometimes you just want to check
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the properties of a content item, or you start editing and realise you didn't want to change the content afterall. You end up with a bunch of draft items. And given a few weeks (sometimes hours) you can't remember whether or not there's a significant change there at all.
Ugh. Hate that.
FarCry 6.2 has a diffing engine that lets contributors quickly visualise the difference between versions (under the History tab). But a nice little UX touch we've added is to highlight when the underlying DRAFT item is not changes so you can choose to discard it immediately.
Yep. Love that :)
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Posted
about 13 years
ago
See the full gallery on Posterous
We've been working on another default set of templates for the standard FarCry installer based on the awesome Twitter Bootstrap CSS framework. It's a beautiful looking design.
We've also included a
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number of project customisations to showcase examples of tailoring the content management platform to adapt to your design. One of the cooler customisations allows users to attach big banner images to the Navigation item. These banners are inherited for the descendants of that menu item in the tree.
If you want a sneak peak you can pull stuff out of version control, or just download the Railo Express version and run the demo locally.
FarCry 6.2.1 Railo Express (Bootstrap)
Enjoy!
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Posted
about 13 years
ago
Ever wanted to just add a link to a YouTube or Vimeo video in your content and have the system convert it to the right embed code? How about a Tweet, or a Gist? If the embed changes (or your design changes!) how cool would it be to just update a
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central location and have all your embeds update?
Oh, and ever tried to man handle a large embed in a rich text editor like tinyMCE? It can be more than a bit messy.
One seriously cool solution is to post-process your content. Have contributors add URLs into their content and then let the view automatically determine what the right embed should be.
Great news!
As of 6.2.3. Post processing can be added to a webskin using the "postprocess", and those transformations will be applied before the webskin is cached:
This can be applied more selectively with a function or a tag:
#stObj.body#
The function strings must be a semi-colon (;) separated list of functions in the form:
[libraryname.]function[(arg1=val1,arg2=val2)]
With:
an optional library name (this is the name of a component in the lib package in core, your project, or any plugin)
optional arguments (must be named)
These functions have been included in core by default:
youtube([width],[height])
vimeo([width],[height])
gist
twitter
removewhitespace
Enjoy!
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Posted
about 13 years
ago
A really sweet feature of FarCry for few years now is the ability to crop images from your image library to exactly fit your web design. It's one of those classic tailor made options that reduces the pain of managing content online by allowing
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you to do what you need without powering up Photoshop (or image editor of choice).A couple of subtle touches in the recently released FarCry 6.3 give you immediate feedback on your crop. If the crop is smaller than the image dimensions (ie. your crop will reduce image quality) you get a warning and a red background. As soon as you increase the crop to a size above the dimensions of the final image the warning goes and the background turns green. FarCry rocks :)
See the full gallery on Posterous
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