Posted
over 14 years
ago
by
[email protected]
(Stefan Eilemann)
Thanks, applied. Cheers, Stefan.
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Posted
over 14 years
ago
by
[email protected]
(Robert Hauck)
Guess I found it... In sceneView.cpp, 251, it should be ...getOrCreateUniform("osg_Fra meNumber",osg::Uniform::UNSIGN ED_INT); not ...getOrCreateUniform("osg_Fra meNumber",osg::Uniform::INT); Cheers
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Posted
over 14 years
ago
by
[email protected]
(Stefan Eilemann)
Hi, I've yesterday changed the glXWindow implementation to use GLXFBConfig instead of VisualInfo to select the pixel format. This was needed to support floating-point PBuffers and FBOs. Since this was a fairly intrusive change, please test your applications and Equalizer in general if you're using X11. I'm in
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Posted
over 14 years
ago
by
[email protected]
(Juan Hernando)
Hi Stefan, I've been pretty busy during the last month so I didn't have time to finish this port. Good to know there's a website with reference docs for Collage. Hopefully your other hints will be valuable for the remaining changes. Thanks, Juan ______________________________ _________________ eq-dev mailing list
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Posted
over 14 years
ago
by
[email protected]
(Juan Hernando)
Hi Stefan, Thanks for you answer. I was so long ago and I've been so busy with other things that I didn't realized that this mail was actually answering my question! I don't know what happens with the mail server I use but this is not the first time my mail end up in the spam folder. I managed to compile by disabling -Werror.
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Posted
over 14 years
ago
by
[email protected]
(Stefan Eilemann)
Hi Juan, another spammed message... Mostly, but we also took the liberty to clean some things up. Most notably, Session has disappeared, along with it ID generation since object simply generate an UUID themselves. A good entry point is <[link]>.
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Posted
over 14 years
ago
by
[email protected]
(Stefan Eilemann)
Juan, I only just now saw this message thanks to Christi's email. It want straight into GMail's spam. I tweaked my filters, so hopefully it won't happen again. Yes, or you could disable Boost in the CMakeCache, which disables RSP altogether. I'll reproduce your issue locally and will submit a fix later.
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Posted
almost 16 years
ago
by
eile
We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are:
Automatic cross-segment load-balancing for multi-display
|
Posted
almost 16 years
ago
by
[email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are: * Automatic cross-segment load-balancing for
|
Posted
almost 16 years
ago
by
Stefan Eilemann
We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are:
* Automatic cross-segment load-balancing for
|