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Analyzed about 7 hours ago. based on code collected about 22 hours ago.
Posted over 14 years ago by [email protected] (Stefan Eilemann)
Thanks, applied. Cheers, Stefan.
Posted over 14 years ago by [email protected] (Robert Hauck)
Guess I found it... In sceneView.cpp, 251, it should be ...getOrCreateUniform("osg_Fra meNumber",osg::Uniform::UNSIGN ED_INT); not ...getOrCreateUniform("osg_Fra meNumber",osg::Uniform::INT); Cheers
Posted over 14 years ago by [email protected] (Stefan Eilemann)
Hi, I've yesterday changed the glXWindow implementation to use GLXFBConfig instead of VisualInfo to select the pixel format. This was needed to support floating-point PBuffers and FBOs. Since this was a fairly intrusive change, please test your applications and Equalizer in general if you're using X11. I'm in
Posted over 14 years ago by [email protected] (Juan Hernando)
Hi Stefan, I've been pretty busy during the last month so I didn't have time to finish this port. Good to know there's a website with reference docs for Collage. Hopefully your other hints will be valuable for the remaining changes. Thanks, Juan ______________________________ _________________ eq-dev mailing list
Posted over 14 years ago by [email protected] (Juan Hernando)
Hi Stefan, Thanks for you answer. I was so long ago and I've been so busy with other things that I didn't realized that this mail was actually answering my question! I don't know what happens with the mail server I use but this is not the first time my mail end up in the spam folder. I managed to compile by disabling -Werror.
Posted over 14 years ago by [email protected] (Stefan Eilemann)
Hi Juan, another spammed message... Mostly, but we also took the liberty to clean some things up. Most notably, Session has disappeared, along with it ID generation since object simply generate an UUID themselves. A good entry point is <[link]>.
Posted over 14 years ago by [email protected] (Stefan Eilemann)
Juan, I only just now saw this message thanks to Christi's email. It want straight into GMail's spam. I tweaked my filters, so hopefully it won't happen again. Yes, or you could disable Boost in the CMakeCache, which disables RSP altogether. I'll reproduce your issue locally and will submit a fix later.
Posted almost 16 years ago by eile
We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are: Automatic cross-segment load-balancing for multi-display ... [More] installations Dynamic Frame Resolution (DFR) for constant framerate rendering Compression Plugin API for runtime-loadable image compression engines Please check the release notes on the [...] [Less]
Posted almost 16 years ago by [email protected] (Stefan Eilemann)
We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are: * Automatic cross-segment load-balancing for ... [More] multi-display installations * Dynamic Frame Resolution (DFR) for constant framerate rendering * Compression Plugin API for runtime-loadable image compression enginesPlease check the release notes on the Equalizer website[1] for a comprehensive list of new features, enhancements, optimizations and bug fixes. A paperback book of the Programming and User Guide is available from Lulu.com.We would like to thank all individuals and parties who have contributed to the development of Equalizer 0.9.[1] http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.9.html (0 comments) [Less]
Posted almost 16 years ago by Stefan Eilemann
We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are: * Automatic cross-segment load-balancing for ... [More] multi-display installations * Dynamic Frame Resolution (DFR) for constant framerate rendering * Compression Plugin API for runtime-loadable image compression engines Please check the release notes on the Equalizer website[1] for a comprehensive list of new features, enhancements, optimizations and bug fixes. A paperback book of the Programming and User Guide is available from Lulu.com. We would like to thank all individuals and parties who have contributed to the development of Equalizer 0.9. [1] http://www.equalizergraphics.com/documents/RelNotes/RelNotes_0.9.html [Less]