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Posted over 12 years ago by [email protected] (Petros.Kataras)
Hi All, We are doing an attempt to hook Equalizer with openFrameworks. There was a previous in-house attempt a few years ago but for various reasons it was dropped at that point .. Now that both frameworks and especially OF has a much more mature and clean API it seems like a good point to make this
Posted over 12 years ago by [email protected] (Sebastian)
your project on github? I will need to check this with the rest of my project group, but I definitely think, this is possible. -- View this message in context: [link] Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
Posted over 12 years ago by [email protected] (Stefan Eilemann)
Welcome! Since we've had questions on eqOgre, would you mind hosting and maintaining your project on github? Cheers, Stefan. ______________________________ _________________ eq-dev mailing list [email protected] [link]
Posted over 12 years ago by [email protected] (Sebastian)
you're missing some Ogre call, e.g., to update the particle system. The second was the case: When built without Equalizer, I call Ogre::Root::getSingletonPtr()- >renderOneFrame() which takes care of everything. When built with Equalizer I used to call: Ogre::Root *root = pipe->ogre()->getRoot();
Posted over 12 years ago by [email protected] (Stefan Eilemann)
I'm by no means an Ogre expert. Using 1-window.nonthreaded.eqc should give you functionally the same thing as GLUT. If that still doesn't work (I guess it won't), you either need a different window configuration (I can't see what) or you're missing some Ogre call, e.g., to update the particle system.
Posted over 12 years ago by [email protected] (Sebastian)
... does not seem to work for me :( I have an application which I can build with (for using it in the VR lab at my university) and without Equalizer (for using it at home). It is based on eqOgre. Since OGRE is a little restrictive when it comes ... [More] to its Singleton pattern, I create six nodes on my local machine. Each of these nodes has one pipe, one [Less]
Posted over 12 years ago by [email protected] (Stefan Eilemann)
Yes they are thread safe, although the node may get disconnected between the two calls. Cheers, Stefan. -- View this message in context: [link] Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
Posted over 12 years ago by [email protected] (Stefan Eilemann)
All operations are thread-safe when using different instances. Some operations are thread-safe on a single instance and are documented in the API documentation. For all others it's safer to assume they are not thread-safe, even though some are. We in doubt, ask here. Cheers, Stefan.
Posted over 12 years ago by [email protected] (Stefan Eilemann)
Hi Simon, Equalizer 1.4 predates Ubuntu 13.04. I can try uploading a source package on Monday, though that might not work. In any case, we'll release Equalizer 1.6 in a couple of weeks. Don't worry, they are optional dependencies. Equalizer will compile without them at slightly reduced functionality.
Posted over 12 years ago by [email protected] (Simon)
Hello everybody, Unfortunatly I'm unsuccessfull to compile a project using equalizer that has compiled on Ubuntu 12.10 on Ubuntu 13.04. On 12.10 I easily could install using your PPA [link]. On 13.04 it does not work anymore, saying equalizer140 was not found.