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Posted almost 11 years ago by [email protected] (Robert Hauck)
Hi Stefan Yes, VS ignores them, it's only a warning. I added the ignore flag to the compiler flags. Thanks, Robert -- View this message in context: [link] Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
Posted almost 11 years ago by [email protected] (Stefan Eilemann)
Hi, It's a pragma for the clang compiler. VS should just ignore it, as with the #pragma gcc. If not, please wrap it #ifdef MSVC. CHeers, Stefan. -- View this message in context: [link] Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
Posted almost 11 years ago by [email protected] (Carlos Duelo)
Hello, In my application I render into a PBO from CUDA and then draw it using a texture like this: glEnable( GL_TEXTURE_2D ); glBindTexture( GL_TEXTURE_2D, _texture ); glBindBuffer(GL_PIXEL_UNPACK_B UFFER, _pbo); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _lastViewport.w, _lastViewport.h, GL_RGB, GL_FLOAT, 0);
Posted almost 11 years ago by [email protected] (Robert Hauck)
Hi Is there a new pragma introduced? VS2012 complains that it is unknown. I haven't found anything in the programming guide or this forum. Is there a define needed or anything else? Cheers, Robert -- View this message in context: [link]
Posted about 11 years ago by [email protected] (Robert Hauck)
Ok, I successfully compiled all libraries. I had to change the following: HWSD: hwsd\net\sys\module.cpp, ln 135, int casting: WideCharToMultiByte( CP_ACP, 0, current->FriendlyName, (int)wcslen(current->FriendlyN ame), buf, BUFSIZ, 0, 0 ); CMake\common.cmake, ln 71: remove -DBOOST_ALL_DYN_LINK (not sure if needed)
Posted about 11 years ago by [email protected] (Robert Hauck)
I use VS 2012. I think this is because VS2012 is pickier than 2010 or 2008... If I just cast the return value to int, then it compiles successfully... WideCharToMultiByte( CP_ACP, 0, current->FriendlyName, (int)wcslen(current->FriendlyN ame), buf, BUFSIZ, 0, 0 );
Posted about 11 years ago by [email protected] (Daniel Nachbaur)
Robert, it's defined in CMake/Common.cmake:71 -> add_definitions(-DBOOST_ALL_NO _LIB -DBOOST_ALL_DYN_LINK). Wrt hwsd build: which Visual Studio version are you using? The build works fine with 2008 & 2010. And yes, /WX is defined. Cheers, Daniel 2013/5/1 Robert Hauck <[email protected]>
Posted about 11 years ago by [email protected] (Robert Hauck)
Hi Daniel I don't have to use static libraries, it's only that about 1 day compile time is required to rebuild all libraries :-) So if it is possible with minor changes to prevent that, it would be useful, since I guess I'm not the only person who uses static libs. But no problem if not, it's more or less
Posted about 11 years ago by [email protected] (Daniel Nachbaur)
Robert, the _DYN_LINK defines don't work with static boost libs afaik. We decided to go for boost shared lib support, so if you build through Buildyard it works there. I'm just wondering if you need to stick to static boost libs or if you can used shared instead. If static is demanded, we might consider
Posted about 11 years ago by [email protected] (Carsten Rohn)
Robert, Did you already have a look at the include/boost/config/user.hpp? Maybe you have to disable something there. It took a while for me to get eq running with boost in windows, but I figured it out - for shared libs. In case you or someone else is interested: Just add those lines to the user.hpp...