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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Dec 07, 2024 — Dec 07, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Warnings if we generate a map using an invalid type. More... over 10 years ago
Improved mountain ranges. More... over 10 years ago
Add mountain customization to World_design. World_map::generate() has many changes to support this: The altitudes that form foothills and mountains are now variable (set by World_design::mountain). When deciding whether a foothill should actually be a jungle/forest due to high rainfall, include the foothill altitude in our calculation. We now generate mountain ranges; a straight line of mountains between two points. These are, of course, more numerous in more mountainous maps. World_map::draw() allows the player to press ? to get altitude, temperature and rainfall info on the selected tile. More... over 10 years ago
Cuss interface for world map design. More... over 10 years ago
World_map now has a variable size. It uses a new struct, World_design, with a lot of related enums, to generate itself based on a variety of parameters. More... over 10 years ago
Tweak some colors. More... over 10 years ago
Update Player_city functions pick_race() and set_starting_tiles_seen() to reflect World_map changes. More... over 10 years ago
Change the debug/testing function check_world_resources() to use new World_map OOB checks. More... over 10 years ago
Update to use new World_map OOB checks. More... over 10 years ago
Interface for designing a custom world map. More... over 10 years ago
Lots of changes to support custom world maps & kingdom lists. More... over 10 years ago
Move some fields to the right, making the "mineral name" list wider. More... over 10 years ago
Some sanity checks, and update a world-map-OOB check for the new variable size system. More... over 10 years ago
Update a comment. More... over 10 years ago
Some planning notes on social systems / government. More... over 10 years ago
New luxury resource, couture. Wrote a lot of resource descriptions. More... over 10 years ago
New luxury resource, couture; basically nicer clothing. The two do not compete! More... over 10 years ago
Add a recipe for couture at the tailor's; increase the amount of wood used for any recipes which include it. More... over 10 years ago
Initialized overhead to 0 in Trade_route default constructor. Copy overhead in Trade_route copy constructor. More... over 10 years ago
Fix overhead calculations in City::setup_trade_routes(). More... over 10 years ago
Fix uninitialized value for average overhead in AI_city::set_price(). More... over 10 years ago
More work on Minister of Trade interface. New trade screen is prototyped, just to get an idea of what the output would look like - it looks pretty good! Except all prices are equal to the "default" price, weird... More... over 10 years ago
Trade Inventory interface. More... over 10 years ago
Add a.out to .gitignore; for short-term testing programs. More... over 10 years ago
Interface now has a Player_city* pl_city, which is just shorthand for GAME->city. New function, Interface::minister_trade(), handles three interfaces. Wrote the first one, a Resource and Mineral inventory. More... over 10 years ago
Improve World_map random name generation (it's still not great, but better!). More... over 10 years ago
In City::has_mineral(), the amount defaults to 1 (so we can call it with just a Mineral to see if the city has *any* of the mineral). More... over 10 years ago
Start working on removing/combining some gods, to keep it at a low, managable/understandable number (aiming for 15 or less, preferably 10ish). More... over 10 years ago
Fix a typo. More... over 10 years ago
Enhance the article "List of Luxury Categories". Make all the names of luxury categories redirect to "Luxury". More... over 10 years ago