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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Dec 09, 2024 — Dec 09, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Comment. More... almost 11 years ago
System for allocating City UIDs. More... almost 11 years ago
Add UID to City. Also data & function for direct road connections to other cities. More... almost 11 years ago
Update reference to livestock/pasture space to reflect addition of animal size. More... almost 11 years ago
Remove whitespace. More... almost 11 years ago
New minister of livestock interface - works the same as the old hunting/livestock combo, more or less. More... almost 11 years ago
Tweak. More... almost 11 years ago
Increase livestock space in pastures to match new animal-size system. More... almost 11 years ago
Animal_datum now tracks the "size" of the animal - actually, how much pasture space it requires. More... almost 11 years ago
Decrease wages and upkeep for hunting camp. More... almost 11 years ago
Add hunting records (number of days recorded, food hunted in those days, and average food per day) to hunting interface. More... almost 11 years ago
More notes on nobles. More... almost 11 years ago
Swap two lines for readability. More... almost 11 years ago
Fix bug in Building::get_max_hunt_food(). More... almost 11 years ago
Further tweaking of animal difficulties. Right now it should translate (for humans and other average-hunting-skill races) to about 3 food per hunter, same as farms, for most animals. It's slightly less for animals that provide other resources (leather, fur) and slightly more for dangerous animals. More... almost 11 years ago
New function move_decimal() takes two ints, a number and a movement, and returns a string. It moves the decimal place in the number a specified number of spaces to the left; e.g. move_decimal(1083, 2) returns "10.83". More... almost 11 years ago
Rewrite Player_city::do_hunt(). Record the food we've gathered from hunting. More... almost 11 years ago
Two new Player_city ints; hunt_record_days, the number of days since we started recording hunt food collect; and hunt_record_food, the amount of food we've gained from hunting in that time. More... almost 11 years ago
Up the hunting difficulty greatly for most terrain types. More... almost 11 years ago
Two new Map_tile functions; get_best_hunt_animal() returns the most food-producing animal to hunt with a given hunter_level (it's kind of broken though), and get_animal_population() returns the population of a specified animal. More... almost 11 years ago
Fix a crash in Interface::handle_key(). Rewrite of Interface::minister_hunt(). More... almost 11 years ago
New interface for hunting advisor. Only hunting, no livestock! More... almost 11 years ago
10 employees for hunting camps. More... almost 11 years ago
New Building data for hunting camps; Animal hunting_target (the animal we attempt to hunt), Animal_action hunting_action (the action we take on that animal; kill or capture), and two functions, get_max_hunt_prey() and get_max_hunt_food(). More... almost 11 years ago
Tweak animal difficulties, for balancing with farms etc. More... almost 11 years ago
New function, list_animals(), lists the animals in a std::map<Animal,int>. More... almost 11 years ago
Some thoughts on government. More... almost 11 years ago
Add a difficulty to Animal_datum, which helps decide how many a hunting camp will capture. Also, new function animal_amount_ranking() returns a rough numerical estimate of an animal population (in text form). More... almost 11 years ago
Completely redo Human town names, including use of new special characters * and ?. More... almost 11 years ago
New town name features; a "*" character means "double the previous consonant, unless it's preceded by a consonant" (e.g. "wil*ing" => "willing" but "wilm*ing" => "wilming"). A "?" character means "if the preceding and following characters are identical, remove one" (e.g. "wis*sting" => "wisting"). More... almost 11 years ago