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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Dec 09, 2024 — Dec 09, 2025
Showing page 9 of 30
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Date
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Whales
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almost 11 years ago
System for allocating City UIDs.
Whales
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almost 11 years ago
Add UID to City. Also data & function for direct road connections to other cities.
Whales
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almost 11 years ago
Update reference to livestock/pasture space to reflect addition of animal size.
Whales
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almost 11 years ago
Remove whitespace.
Whales
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almost 11 years ago
New minister of livestock interface - works the same as the old hunting/livestock combo, more or less.
Whales
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almost 11 years ago
Tweak.
Whales
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almost 11 years ago
Increase livestock space in pastures to match new animal-size system.
Whales
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almost 11 years ago
Animal_datum now tracks the "size" of the animal - actually, how much pasture space it requires.
Whales
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almost 11 years ago
Decrease wages and upkeep for hunting camp.
Whales
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almost 11 years ago
Add hunting records (number of days recorded, food hunted in those days, and average food per day) to hunting interface.
Whales
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almost 11 years ago
More notes on nobles.
Whales
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almost 11 years ago
Swap two lines for readability.
Whales
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almost 11 years ago
Fix bug in Building::get_max_hunt_food().
Whales
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almost 11 years ago
Further tweaking of animal difficulties. Right now it should translate (for humans and other average-hunting-skill races) to about 3 food per hunter, same as farms, for most animals. It's slightly less for animals that provide other resources (leather, fur) and slightly more for dangerous animals.
Whales
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almost 11 years ago
New function move_decimal() takes two ints, a number and a movement, and returns a string. It moves the decimal place in the number a specified number of spaces to the left; e.g. move_decimal(1083, 2) returns "10.83".
Whales
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almost 11 years ago
Rewrite Player_city::do_hunt(). Record the food we've gathered from hunting.
Whales
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almost 11 years ago
Two new Player_city ints; hunt_record_days, the number of days since we started recording hunt food collect; and hunt_record_food, the amount of food we've gained from hunting in that time.
Whales
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almost 11 years ago
Up the hunting difficulty greatly for most terrain types.
Whales
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almost 11 years ago
Two new Map_tile functions; get_best_hunt_animal() returns the most food-producing animal to hunt with a given hunter_level (it's kind of broken though), and get_animal_population() returns the population of a specified animal.
Whales
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almost 11 years ago
Fix a crash in Interface::handle_key(). Rewrite of Interface::minister_hunt().
Whales
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almost 11 years ago
New interface for hunting advisor. Only hunting, no livestock!
Whales
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almost 11 years ago
10 employees for hunting camps.
Whales
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almost 11 years ago
New Building data for hunting camps; Animal hunting_target (the animal we attempt to hunt), Animal_action hunting_action (the action we take on that animal; kill or capture), and two functions, get_max_hunt_prey() and get_max_hunt_food().
Whales
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almost 11 years ago
Tweak animal difficulties, for balancing with farms etc.
Whales
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almost 11 years ago
New function, list_animals(), lists the animals in a std::map<Animal,int>.
Whales
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almost 11 years ago
Some thoughts on government.
Whales
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almost 11 years ago
Add a difficulty to Animal_datum, which helps decide how many a hunting camp will capture. Also, new function animal_amount_ranking() returns a rough numerical estimate of an animal population (in text form).
Whales
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almost 11 years ago
Completely redo Human town names, including use of new special characters * and ?.
Whales
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almost 11 years ago
New town name features; a "*" character means "double the previous consonant, unless it's preceded by a consonant" (e.g. "wil*ing" => "willing" but "wilm*ing" => "wilming"). A "?" character means "if the preceding and following characters are identical, remove one" (e.g. "wis*sting" => "wisting").
Whales
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almost 11 years ago
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