3
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Commits : Listings

Analyzed about 18 hours ago. based on code collected about 18 hours ago.
Jun 16, 2024 — Jun 16, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad) More... over 14 years ago
To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad) More... over 14 years ago
Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead More... over 14 years ago
Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead More... over 14 years ago
Increment version to 0.56.0 for Mac OS X, marking release point More... over 14 years ago
Increment version to 0.56.0 for Mac OS X, marking release point More... over 14 years ago
Don't let the teleport sound get cut out by Game_wind being hidden when going to a secret level More... over 14 years ago
Put in a note that a restart is required when changing the texture filter level (remove later when it isn't) More... over 14 years ago
Put in a note that a restart is required when changing the texture filter level (remove later when it isn't) More... over 14 years ago
Link to PhysicsFS static library and use header from source for Mac OS X More... over 14 years ago
Link to PhysicsFS static library and use header from source for Mac OS X More... over 14 years ago
Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X More... over 14 years ago
Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X More... over 14 years ago
Enable IPv6 for Mac OS X More... over 14 years ago
Enable IPv6 for Mac OS X More... over 14 years ago
DXX-Rebirth release v0.56 More... almost 15 years ago
DXX-Rebirth release v0.56 More... almost 15 years ago
Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals More... almost 15 years ago
Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals More... almost 15 years ago
In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized More... almost 15 years ago
In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized More... almost 15 years ago
Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds More... almost 15 years ago
Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds More... almost 15 years ago
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage More... almost 15 years ago
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage More... almost 15 years ago
Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension More... almost 15 years ago
Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension More... almost 15 years ago
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options More... almost 15 years ago
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options More... almost 15 years ago
On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t More... almost 15 years ago