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High Activity
Commits
: Listings
Analyzed
about 18 hours
ago. based on code collected
about 18 hours
ago.
Jun 16, 2024 — Jun 16, 2025
Showing page 391 of 451
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To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad)
kreatordxx
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over 14 years ago
To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad)
kreatordxx
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over 14 years ago
Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead
kreatordxx
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over 14 years ago
Pass -1 instead of 255 as the colour to ogl_ubitmapm_cs when drawing savegame previews, to make sure a black rectangle isn't drawn instead
kreatordxx
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over 14 years ago
Increment version to 0.56.0 for Mac OS X, marking release point
kreatordxx
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over 14 years ago
Increment version to 0.56.0 for Mac OS X, marking release point
kreatordxx
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over 14 years ago
Don't let the teleport sound get cut out by Game_wind being hidden when going to a secret level
kreatordxx
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over 14 years ago
Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
kreatordxx
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over 14 years ago
Put in a note that a restart is required when changing the texture filter level (remove later when it isn't)
kreatordxx
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over 14 years ago
Link to PhysicsFS static library and use header from source for Mac OS X
kreatordxx
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over 14 years ago
Link to PhysicsFS static library and use header from source for Mac OS X
kreatordxx
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over 14 years ago
Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X
kreatordxx
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over 14 years ago
Set default Jukebox music paths to original Redbook music in iTunes for Mac OS X
kreatordxx
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over 14 years ago
Enable IPv6 for Mac OS X
kreatordxx
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over 14 years ago
Enable IPv6 for Mac OS X
kreatordxx
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over 14 years ago
DXX-Rebirth release v0.56
zicodxx
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almost 15 years ago
DXX-Rebirth release v0.56
zicodxx
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almost 15 years ago
Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals
zicodxx
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almost 15 years ago
Removed Fusion_last_sound_time and made Fusion_next_sound_time static inside FireLaser() with it's own fallback function for bogus timer values - should make this code insusceptible against errors - last but not least: minus two globals
zicodxx
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almost 15 years ago
In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
zicodxx
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almost 15 years ago
In briefing_init() init robot angles properly because in show_spinning_robot_frame() robot_angles.h is incremented only but not initialized
zicodxx
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almost 15 years ago
Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
zicodxx
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almost 15 years ago
Reset Fusion_next_sound_time in init_player_stats_level() to hopefully fix Fusion not doing damage or playing sounds
zicodxx
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almost 15 years ago
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
zicodxx
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almost 15 years ago
When opening music file via filehandle, made sure buffer is freed after playing to prevent major memory leakage
zicodxx
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almost 15 years ago
Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
zicodxx
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almost 15 years ago
Using PHYSFSX_findFiles to make sure random demo playback will only find actual demo files and not quit autodemo; added DEMO_EXT for an universal definition of demo file extension
zicodxx
More...
almost 15 years ago
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
zicodxx
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almost 15 years ago
Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options
zicodxx
More...
almost 15 years ago
On Mac OS X - no longer have to copy SDL_mixer.h to SDL framework; frameworks can now be in /Library/Frameworks; fix for obscure compile error involving u_int32_t
kreatordxx
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almost 15 years ago
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