3
I Use This!
High Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jun 13, 2024 — Jun 13, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Make the keypad info display into a window More... over 14 years ago
Move main/editor to editor and move headers to include/editor, like d1x More... over 14 years ago
Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight More... over 14 years ago
Disabling IPv6 support for OS X since in Snow Leopard it's buggy, making all Multiplayer pretty much impossible - re-activating soon as proper patches from Apple are in sight More... over 14 years ago
Copy some editor stuff from d1x-rebirth to d2x-rebirth, like use of the OS native cursor More... over 14 years ago
Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X More... over 14 years ago
Align timer_delay for credits so the song (midi or redbook) should at least be heard once More... over 14 years ago
Align timer_delay for credits so the song (midi or redbook) should at least be heard once More... over 14 years ago
Reworked object sending/receiving to work without unnecessary type casting and a bit less error prone; Also increased UDP max packet size to 2048 so we can send 7 objects per frame; Fixded joinign games - GameID was sent for full game info, not lite info More... over 14 years ago
Reworked object sending/receiving to work without unnecessary type casting and a bit less error prone; Also increased UDP max packet size to 2048 so we can send 7 objects per frame More... over 14 years ago
Put event_process() in ui_mega_process(), getting editor to (mostly) work More... over 14 years ago
Put event_process() in ui_mega_process(), hopefully getting editor to (mostly) work (not on Mac yet) More... over 14 years ago
Fix warning for deliberate GameTime64 wrap; uncomment multi_object_to_object_rw and multi_object_rw_to_object prototypes More... over 14 years ago
in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds More... over 14 years ago
in IPv6 builds also send regular broadcast packets to get games found via LAN between IPv4 clients/systems and IPv6 clients/systems; rather than identifying (lite_info) games via IP use randomly generated GameID and game name to prevent duplicated coming from IPv6 builds More... over 14 years ago
Fix warning for deliberate GameTime64 wrap; change GameTime to GameTime64 for editor More... over 14 years ago
added hitobj_list to struct laser_info to get a bit cleaner code More... over 14 years ago
added hitobj_list to struct laser_info to get a bit cleaner code More... over 14 years ago
Fix warning for deliberate GameTime64 wrap; uncomment multi_object_to_object_rw and multi_object_rw_to_object prototypes More... over 14 years ago
Use game_init_render_buffers for editor (for now), fixing crash More... over 14 years ago
Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors More... over 14 years ago
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion More... over 14 years ago
Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion More... over 14 years ago
In window_close() prev window did not get EVENT_WINDOW_ACTIVATED but the recent closed window got it causing previous window not being activated anymore and a bunch of memory errors More... over 14 years ago
In window_close() prev window did not get EVENT_WINDOW_ACTIVATED but the recent closed window got it causing previous window not being activated anymore and a bunch of memory errors More... over 14 years ago
Activate EDITOR for Mac OS X in Xcode, d2x target; fix some warnings and errors More... over 14 years ago
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) More... over 14 years ago
Introduced new data type fix64 to be used for new timers which can last 4462756 years instead of 9 hours; Introduced new timer functions to update and query program time; Used new timer all over the program except GameTime (which comes next) More... over 14 years ago
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) More... over 14 years ago
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) More... over 14 years ago