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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 7 hours ago.
Nov 25, 2024 — Nov 25, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
* old IO/UI and all visual/input functions restricted to rlui
Kornel Kisielewicz
as chaos-dev
More... over 13 years ago
* simple reductions of vinput/voutput usage to as little files as possible
Kornel Kisielewicz
as chaos-dev
More... over 13 years ago
* removal of vini.pas dependencies
Kornel Kisielewicz
as chaos-dev
More... over 13 years ago
[fix] Fail is now reserved word, therefore TPlayer.Fail() renamed into TPlayer.doFail()
Malcanteth
as harukasan
More... over 13 years ago
* DiabloRL now relies on Legacy mode
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* dynamic library update
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* lifesteal and manasteal implemented completely lua-side
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* utils.get_value - powerful resolver for values
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* TPlayer.EquipmentHook added
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* item:reqs_met added to Lua API
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* intf was also not needed - it is usually read only
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* OnCreate works properly for beings
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* fixed player table
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* MASS CHANGES
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* lua state ToItemList added
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* MAJOR REFACTORING
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* public properties
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* TGameObject inherits TLuaGameNode - removed duplicate functionality
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* friendlier API - ToPosition
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* level is a normal object, passed around for all level functions
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* generator functions also take level as parameter
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* all level functions take level as parameter
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* all cell actions tale level parameter (not used yet as a object)
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* all x,y functions changed to coord functions (phew that was needed)
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* fixed bug with OnAct not running
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* TLevel hooks are read into FHooks
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* all item arrays are now private to player
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* reworking inventory cont'd
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* Player.TryWear added
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago
* ActionQuickslotItem fix
Kornel Kisielewicz
as chaos-dev
More... almost 14 years ago