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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 4 hours ago.
May 06, 2024 — May 06, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #99 from cuss/master More... over 10 years ago
rusher meph fix More... over 10 years ago
mule fix tools/ToolsThread.js - added missing include, added an option for script developers to suspend quitlist using scriptBroadcast("toggleQuitlist") More... over 10 years ago
fix missed ; in Tristram.js More... over 10 years ago
Merge pull request #97 from cuss/master More... over 10 years ago
Tristram.js - check for and do Cain quest if needed More... over 10 years ago
fix a check for cain quest More... over 10 years ago
added a new character config option More... over 10 years ago
master update More... over 10 years ago
jun 19 D2BotMule.dbj - added a missing include Enchant.js - make sure the bot stays in act 1 after town chores Cubing.js - removed an unneeded delay when trying to open cube when it's already open, emptyCube can move items to stash if there's no room in inventory Misc.js - added Packet.itemToCursor(item) and Packet.dropItem(item) Prototypes.js - error handling for item.toCursor() Storage.js - increased timeout delay when moving items Town.js - prevent unnecessary npc visits, added error handling for moveToSpot More... almost 11 years ago
jun 10 NTItemParser.dbl - added more detailed pickit error reporting Duriel.js - added area clear before going into Duriel's lair Questing.js - added a notification that the profile is being stopped when the script is done Attack.js - added static attack skill handler in checkResist - monsters with life lower than Config.CastStatic percent are considered immune to static Attacks/Sorceress.js - added support for monster classids in Config.StaticList Misc.js - can autoequip items from stash Prototypes.js - added dead mode to me.idle, added me.gold tools/ToolsThread.js - added quit on soj sales and quit on dclone More... almost 11 years ago
jun 3 NTItemParser.dbl - made [tier] and [maxquantity] compatible in the same line, added a warning when = is used instead of == OOG.js - added support for Hihest difficulty Mephisto.js - prevent moving closer while attacking when using moat trick Rusher.js - added a delay when reloading rush thread to make commands work again Wakka.js - changed walk precision to range 2 instead of 4 Attack.js - getMob can take a center object as argument to allow getting monsters within the range of any arbitrary spot Attacks/Sorceress.js - static list is no longer case sensitive Misc.js - don't try to use shrines or chests that are behind walls when walking, tweaked autoequip a bit Pather.js - added forced teleport retries when being hit, changed useUnit back to using packets for greater reliability, especially in Duriel script Pickit.js - don't try to pick items behind walls when walking, removed moveTo retries when trying to walk to an item, disable telekinesis after first attempt to pick an item, added quest items to canEquip function to prevent trying to pick up more than one. Town.js - prevent 'no room for item' message in NPC window in some cases when inventory is full, enabled mini shopbot with packet shopping, changed stash code to ignore some quest items that should not be stashed ToolsThread.js - added a missing include, drink highest potions first, removed a recursive check for giving potions to mercenary, F12 now shows preset units on map (shrines etc.), added the support for Config.QuitList = "any"; to quit when any player leaves More... almost 11 years ago
Update 1.4 core me.ladder returns numerical flag value now. 0 = non-ladder, 1 or 16 = ladder More... almost 11 years ago
diablo helper fix More... almost 11 years ago
necro fix More... almost 11 years ago
autoequip again More... almost 11 years ago
aufiequip fixup clearInventory will now sell or throw away unid items that are no longer valid for autoequip pather now allows node action on last node added delay for equipped item logging as suggested by JeanMax More... almost 11 years ago
ladder reset hype fix pack Attack.js - check if unit is invalid for custom attacks, fixed Attack.hurt, Attack.clear can now take a monster's gid as bossId argument, small fix for walking attacks Attacks/Paladin.js - replaced an obsolete variable Misc.js - attempt to shut up getManaCost warnings, autoequip can keep unid items that fully match lines with tier keyword, cancel npc menu before equipping items to prevent conflicts with packet shopping, added equipped item logging Pather.js - call Attack.clear() only once on move retry instead of on all future nodes, removed empty path error throwing, enhanced walkTo precision on retries Town.js - can buy potions into inventory buffer now, stop trying to buy tp scrolls if there's no tp tome, force identify kept autoequip items, don't stash kept unid autoequip items, removed lowgold trigger if there are no actual items to sell More... almost 11 years ago
autoequip fixes More... almost 11 years ago
removed some obsolete code More... almost 11 years ago
May 21 update D2BotChannel.dbj - added timer back D2BotFollow.dbj - added timer back, added crafting system handler D2BotLead.dbj - added timer back, added crafting system handler, added datafile based crash reporter D2BotMuleLog.dbj - get next character upon restart default.dbj - added crafting system handler, changed how game leave works D2BotMule.dbj - don't mule crafting system ingredients D2BotMuleLog.dbj - added item type at the beginning of saved image file names, account/character will be logged in character viewer even if they're not saved in images NTItemParser.dbl - changed tier to its own function, now scans all lines OOG.js - added some missing D2Bot# related functions TorchSystem.js - key hunters will now drop gold Andariel.js/Duriel.js/AntiHostile.js - updated with new attack function format FastDiablo.js - additional checks to reduce failure to open seals Attack.js - added custom attack handler, added Attack.hurt(), updated clear/clearList with new attack format, checkResist can now take skill id as second argument Attacks/Amazon.js/Attacks/Assassin.js/Attacks/Barbarian.js/Attacks/Druid.js/Attacks/Necromancer.js/Attacks/Paladin.js/Attacks/Sorceress.js/Attacks/Wereform.js - rewrote attack sequences for easier on-the-fly skill change Config.js - added more detailed config error info Cubing.js - skip ladder recipes on non-ladder Misc.js - added Skill.getRange/getHand, added Item class for item manipulation, added Messaging class for communication between scripts/profiles Pather.js - fixed a bug with node action that could prevent moving to destination, added function descriptions, added a delay before using a waypoint to prevent a certain type of d2 crash, fixed a couple of bugs spotted by qqvaled and jeanmax Pickit.js - fixed skipping items after going back from town (this was due to item gid change), added item sorting to fast pickit, it will prioritize runes and unique items Prototypes.js - unit.dead prototype now works with monster units too Runewords.js - don't make ladder runewords on non-ladder Town.js - modified town move for better desync handling HeartBeat.js - removed script check, added the ability to pause starters when out of game MapHelper.js - pause MapThread when in escape menu to avoid Game Not Ready warnings on manual exit MapThread.js - added some side areas to auto teleport which are relevant for rushing ToolsThread.js - changed 'print nearest preset unit' hotkey to numpad 9, added datafile based debug info storing TownChicken.js - fixed a bug spotted by jeanmax More... almost 11 years ago
Update 1.4 core - fixed me.ladder More... almost 11 years ago
Merge pull request #69 from SamuelMS/master More... about 11 years ago
Add brackets to single-line if statement. More... about 11 years ago
Add new Beetleburst script option for Coldworm.js More... about 11 years ago
joinGame error handling in automule More... about 11 years ago
Updated readmes More... over 11 years ago
minor cleanup More... over 11 years ago
Merge pull request #67 from hecuba/Temp More... over 11 years ago
Merge pull request #68 from uscgmatthew/Temp More... over 11 years ago