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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 4 hours ago.
May 06, 2024 — May 06, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[no comment] More... over 11 years ago
Merge pull request #50 from alogwe/Temp More... over 11 years ago
removed default.dbj check from heartbeat it's no longer needed More... over 11 years ago
Added me.realm string into the log file name for those that use the same character name across realms More... over 11 years ago
included cubing and runeword files into the build template so recipes will work now, thanks SiC-666 for pointing that out More... over 11 years ago
adding GetKeys script More... over 11 years ago
Removed restrictions of number of points for skills (1) and stats (5) spent at each level of the build template. There are safety measures in place so the user can't spend points they don't have available. If you have an existing build template, you will need to upgrade it according to the new identifiers, or make a new one. More... over 11 years ago
Initial commit of the AutoBuild system. See committed README.txt for instructions and details. More... over 11 years ago
Fixed two typos in MapThread.js More... over 11 years ago
removing obsolete code More... over 11 years ago
fixpack ToolsThread.js/D2BotLead.dbj/Loader.js - removed d2bugInfo store/retrieve because it breaks d2bot# Rushee.js - non-questers won't react to command "2" anymore, going to a5 will now check for both npc menu and red portal Attack.js - added special actions to securePosition. right now there's paladin redemption RushThread.js - returned normal range/collision for amulet/duriel sequence and added special actions for them More... over 11 years ago
more rusher/rushee tweaks More... over 11 years ago
rush/misc tweaks Rushee.js - move to portalspot on start, tweaked tyrael talk Attack.js - securePosition can skip monsters behind walls Paladin.js - prevent getting invalid spot errors Pather.js - use Greiz trapdoor to go to sewers in act 2, always call me.cancel() before using a portal, abort usePortal if dead Prototypes.js - improved npc.openMenu(), added item.parentName prototype, added pickit support for [itemskillonattack] == skillid Town.js - fixed a crash with merc revive RushThread.js - changed Attack.securePosition calls to skip blocked monsters in indoor areas, improved duriel's chamber pathing, fixed potentially bad TP placement for mephisto More... over 11 years ago
rusher/rushee revamp thanks to adhd for invalid rusher command fix rusher - ignore random chat, ignore invalid sequence and area for do/clear command, skip acts if every other player is in next act(s), added bumper check, use securePosition for safer TPs, mephisto - council fix + wait for hydras to disappear, lots of misc fixes and tweaks rushee - bumper support for ancients/baal, should actually work now with rusher More... over 11 years ago
fix pack Attack.js - keep getNearestWalkable coords in the same room in clearLevel, return false instead of throwing error in getIntoPosition on invalid units Party.js - added party mode 3 - invite but never accept party MFHelper.js - added getPortal retry to prevent missing a portal More... over 11 years ago
collmap fix More... over 11 years ago
fixes and tweaks AutoMule.js/TorchSystem.js - added d2bot# status message when in mule/torch game (instead of just printing 'Lobby') AncientTunnels.js - don't try to do Dark Elder if his preset unit isn't found DiabloHelper.js - call field id after each seal boss Attack.js - don't attack units in other areas, fixed getIntoPosition Paladin.js - use monster's targetx/y for hammer position if it's fleeing, added monster size specific hammer positioning CollMap.js - tweaked room caching and invalid position handling Cubing.js - added the ability to use item names in recipe config Loader.js - added a warning when trying to load a script that doesn't exist Misc.js - added low mana delay for static - this fixes attackCount exceeded error Pather.js - removed town node adjustment, improved walking code when stuck More... over 11 years ago
strict warning fix More... over 11 years ago
fixes More... over 11 years ago
compatible ObjectListView.dll More... over 11 years ago
town fix More... over 11 years ago
temp 10 More... over 11 years ago
mini update AutoMule.js - added stash/inventory percent trigger which is checked at the end of each game Attack.js - added some more info to Attack.kill errors Cubing.js - fixed a bug where a recipe would stay enabled causing the bot to keep excessive gems and jewels Misc.js - added some more info to item logger, changed how Packet.buyItem checks for shift-bought items (fixes extra scrolls issue) Pickit.js - item pickup check is now based on quantity of owned items - it shouldn't skip logging items now Prototypes.js - changed how Item.buy checks for shift-bought items, plusmax/mindamage no longer uses item description, plusdefense no longer uses item description for jewels and charms Storage.js - added UsedSpacePercent, added TradeScreen container Town.js - added clearInventory call to town chores, don't shop in act 4 in normal if already in act 5, Town.identify now only parses unid items, added cubing list refresh when a cubing ingredient is identified and kept, packet gambling speedup and overhead info for which items are bought and sold More... over 11 years ago
tweaks n fixes D2BotChannel.dbj/D2BotFollow.dbj - added gambling system support, consolidated mule/torch/gambling trigger code D2BotLead.dbj - consolidated mule/torch/gambling trigger code, removed an extra min game time call D2BotMule.dbj - added info whether normal or torch mule game is joined AutoMule.js - moved mule triggers to AutoMule object, code cleanup Gambling.js - added support for multiple teams (and thus realms), configurable gold trigger and gold reserve, moved all triggers to Gambling object MuleLogger.js - added support for sockets TorchSystem.js - moved triggers to TorchSystem object Follower.js - move to portalspot only if the character is in town Gamble.js - synced with changes to Gambling.js OrgTorch.js - synced with changes to TorchSystem.js Questing.js - stop profile when quests are done Attack.js - experimental change to melee attack positioning Cubing.js - fixed a bug where cubing will keep adding pgem recipes to the list (making the bot pick up more flawless gems than needed), getCube will now stash the cube after getting it Misc.js - added quality to item logger, added more info to item logger (which function dropped an item, which item was kept for cubing or runewords) Pickit.js - added itemQualityToName, synced with changes to AutoMule.js ToolsThread.js - synced with changes to AutoMule.js More... over 11 years ago
fixes fixed a runeword/cubing conflict optimized preattack code in Baal.js and added it to BaalHelper.js Gamble.js - break loop when full with gold Cubing.js - added item on cursor check before making recipes Pather.js - telekinesis retry fix ToolsThread.js - added stopDefault to hopefully prevent game not ready warnings More... over 11 years ago
Merge pull request #38 from Supericy/Temp More... over 11 years ago
added drop info log to Cubing.js More... over 11 years ago
unit fname error fix More... over 11 years ago
fixes D2BotChannel.dbj, D2BotFollow.dbj - fixed join request from other d2botfollow profiles, changed mule trigger, added torchTrigger exception from join game requests D2BotFollow.dbj - added torchTrigger exception from join game requests AutoMule.js, TorchSystem.js - fixed a bug where follow profiles could join mule game Attack.js - tweaked Attack.kill code not to throw errors when boss unit is invalidated Wereform.js - changed to proper filename and description CollMap.js - fixed getNearbyRooms error Misc.js - added a simple text-based item log which logs sold, kept, stashed, dropped and skipped (due to no inventory space) items. More... over 11 years ago
D2Bot - Fixed some crashes, thread issues, fswatch issues More... over 11 years ago