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Analyzed 1 day ago. based on code collected 1 day ago.
Posted almost 18 years ago by scai
2007-12-15 0.5.0 - implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the ... [More] effort - implemented toggle delay also for fullscreen toggling. otherwise faster computers would switch more than once on a single key press - quit dialog: any other key than ESC resumes game [Less]
Posted almost 18 years ago by [email protected] (scy)
2007-12-15 0.5.0- implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the ... [More] effort- implemented toggle delay also for fullscreen toggling. otherwise faster computers would switch more than once on a single key press- quit dialog: any other key than ESC resumes game (0 comments) [Less]
Posted almost 18 years ago by [email protected] (scy)
2007-12-15 0.5.0- implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the ... [More] effort- implemented toggle delay also for fullscreen toggling. otherwise faster computers would switch more than once on a single key press- quit dialog: any other key than ESC resumes game (0 comments) [Less]
Posted almost 18 years ago by scai
2007-12-15 0.5.0 - implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the ... [More] effort - implemented toggle delay also for fullscreen toggling. otherwise faster computers would switch more than once on a single key press - quit dialog: any other key than ESC resumes game [Less]
Posted almost 18 years ago by scai
2007-10-28 0.4.5 - improved quest system. available player dialogs may depend on completed quests - quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions - special ... [More] objects can be marked as non passable with the solid keyword - event system to trigger special events like teleporting the player, changing the map through a dialog or changing the player image - theme support for maps. no more butterflies in the desert :/ - switch to cmake for makefile generation - don't load footprints texture if footprints = 0 is set - start coordinates for world and player editable through config file - several code improvements [Less]
Posted almost 18 years ago by scai
2007-10-28 0.4.5 - improved quest system. available player dialogs may depend on completed quests - quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions - special ... [More] objects can be marked as non passable with the solid keyword - event system to trigger special events like teleporting the player, changing the map through a dialog or changing the player image - theme support for maps. no more butterflies in the desert :/ - switch to cmake for makefile generation - don't load footprints texture if footprints = 0 is set - start coordinates for world and player editable through config file - several code improvements [Less]
Posted almost 18 years ago by [email protected] (scy)
2007-10-28 0.4.5- improved quest system. available player dialogs may depend on completed quests- quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions- special objects ... [More] can be marked as non passable with the solid keyword- event system to trigger special events like teleporting the player, changing the map through a dialog or changing the player image- theme support for maps. no more butterflies in the desert :/- switch to cmake for makefile generation- don't load footprints texture if footprints = 0 is set- start coordinates for world and player editable through config file- several code improvements (0 comments) [Less]
Posted almost 18 years ago by [email protected] (scy)
2007-10-28 0.4.5- improved quest system. available player dialogs may depend on completed quests- quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions- special objects ... [More] can be marked as non passable with the solid keyword- event system to trigger special events like teleporting the player, changing the map through a dialog or changing the player image- theme support for maps. no more butterflies in the desert :/- switch to cmake for makefile generation- don't load footprints texture if footprints = 0 is set- start coordinates for world and player editable through config file- several code improvements (0 comments) [Less]