Posted
almost 18 years
ago
by
scai
2007-12-15 0.5.0
- implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the
|
Posted
almost 18 years
ago
by
[email protected] (scy)
2007-12-15 0.5.0- implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the
|
Posted
almost 18 years
ago
by
[email protected] (scy)
2007-12-15 0.5.0- implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the
|
Posted
almost 18 years
ago
by
scai
2007-12-15 0.5.0
- implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the
|
Posted
almost 18 years
ago
by
scai
2007-10-28 0.4.5
- improved quest system. available player dialogs may depend on completed quests
- quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions
- special
|
Posted
almost 18 years
ago
by
scai
2007-10-28 0.4.5
- improved quest system. available player dialogs may depend on completed quests
- quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions
- special
|
Posted
almost 18 years
ago
by
[email protected] (scy)
2007-10-28 0.4.5- improved quest system. available player dialogs may depend on completed quests- quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions- special objects
|
Posted
almost 18 years
ago
by
[email protected] (scy)
2007-10-28 0.4.5- improved quest system. available player dialogs may depend on completed quests- quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions- special objects
|