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Commits : Listings

Analyzed about 2 hours ago. based on code collected about 2 hours ago.
Dec 05, 2024 — Dec 05, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #7 from fruchterman/java11plus_compatibility More... 4 months ago
Update build configuration for Java 11+ compatibility More... 4 months ago
Noved some constants for AI development/debug to Constants class More... over 2 years ago
Client: added GetEngagedEnemyLegion() More... over 2 years ago
Legion: added numDemiLords() More... over 2 years ago
WebServer: for Gmail addresses, register without confirmation code More... over 2 years ago
Print game/points statistics after everything else. Also some corrections to that. More... over 2 years ago
More debug prints related to Titan movement (optional or to Logger) More... over 2 years ago
Attack and inflict heavy losses - but if it's our Titan legion steeper price More... over 2 years ago
Based on debug constant, possibility to wait/prompt after setupBattleMove More... over 2 years ago
Added 'headless' file to .gitignore More... over 2 years ago
When in headless mode, do not try to start Game dialog and Startup-progressdialog More... over 2 years ago
Possibility to run game in batch-run.sh in Headless mode More... over 2 years ago
PlayerDetailsDialog: autoRefresh and hide legionSplitTree (based on debug constants) More... over 2 years ago
Refactored evaluateMove() into 4 smaller methods More... over 2 years ago
ClemensAI in AbyssX: Don't take Gorgon before 3 Cyclops or Behemoth or better More... over 2 years ago
Non-native penalty must be added as negative More... over 2 years ago
getCombatValue now depends on attacker or not; more cautious Titan moving More... over 2 years ago
ClemensAI: Crude hack: in Abyss hexes do not take Druid More... over 2 years ago
Client: added a @SuppressWarnings("unused") More... over 2 years ago
MasterBoardTerrain: added hasNonNativePenalty(CreatureType creature) More... over 2 years ago
HazardHexSide: added slowsNonNatives() More... over 2 years ago
Improvement ideas and debug printing for them based on constants More... over 2 years ago
enemyAttackMap with ignoreFriends = true; debug info about Titan legion movement More... over 2 years ago
Titan fight info, don't print if method is flee More... over 2 years ago
More debug info about Titan moving to Abyss More... over 2 years ago
More debug info about when our Titan fights More... over 2 years ago
Show debug info about if our Titan legion fights More... over 2 years ago
Show debug info for invincibleTitan based on boolean propery in DebugMethods More... over 2 years ago
Do not show debug info for dontRecruitIfHaveSomethingBetter More... over 2 years ago