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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 7 hours ago.
Nov 20, 2024 — Nov 20, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
shaders: use own Tuple for guaranteed initialization order More... about 3 years ago
asset mesh: fix index stride More... about 3 years ago
vulkan: wayland fixes More... about 3 years ago
gltf: images, materials, samplers, textures More... about 3 years ago
math: call std:: versions, make mat_inverse more robust against NaNs More... about 3 years ago
render: small refactor More... about 3 years ago
time & timer More... about 3 years ago
some additional math functions More... about 3 years ago
math: matrix inversion More... about 3 years ago
assets: gltf mesh fixes More... about 3 years ago
unicode: unicode-to-utf-8 conversion More... about 3 years ago
math: vector-scalar multiplication, more unaligned synonyms More... about 3 years ago
input/sdl: fixes More... about 3 years ago
place sources under src/coil for easier inclusion More... about 3 years ago
use final for classes More... about 3 years ago
graphics: make context max buffer size explicit render: draw instances in batches More... about 3 years ago
book: align allocations More... about 3 years ago
shaders: vertex layouts automatic derivation More... about 3 years ago
asset: simplify vertex concepts More... about 3 years ago
render: initial render cache code More... about 3 years ago
asset: refactor asset mesh More... about 3 years ago
asset: glTF importing More... about 3 years ago
math: quaternion fixes More... about 3 years ago
spirv: code simplification More... about 3 years ago
shaders/spirv: vector-scalar multiplication, vector dot More... about 3 years ago
graphics/vulkan: index buffer, dynamic vertex buffer, instancing More... about 3 years ago
math: introduce unaligned vectors More... about 3 years ago
base: Buffer constructor from std::vector More... about 3 years ago
nix config: use clang 14 More... about 3 years ago
glTF: WIP parsing code More... about 3 years ago