Turret gun object (orig only, no tex either) |
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almost 14 years ago
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Sound effects for shooting (machine gun) and zombies |
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almost 14 years ago
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New system for loading and managing weapon sounds |
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almost 14 years ago
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Added two random sounds |
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almost 14 years ago
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Docs for sounds, weapons |
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almost 14 years ago
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Added a poopgun and pickupable weapons |
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almost 14 years ago
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Drivable objects - ute! |
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almost 14 years ago
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Made object manip code by a unit simpler and changed the controls slightly |
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almost 14 years ago
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Objects lifting |
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almost 14 years ago
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Added basic object actions (use key) - and an action with pooping on the desk and saying "Like a boss" |
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almost 14 years ago
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Add a gun on the ground |
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almost 14 years ago
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Added new entity type: "Object" |
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almost 14 years ago
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Fixed the zidhask (rotate, triangulate). Added export opts doc for blender 2.59 |
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almost 14 years ago
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Different character types to move at different speeds |
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almost 14 years ago
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Really crappy shadowing for the character with the jetpack (I think its "zapron") |
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almost 14 years ago
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Zapron fire |
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almost 14 years ago
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re-organise 'orig' directory |
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almost 14 years ago
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Heaps of moddelling work and directory renaming and fixing |
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almost 14 years ago
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Added a menu option and objs for multiple character support |
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almost 14 years ago
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obj and text for characters (orig) |
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almost 14 years ago
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Really basic blender objects for all characters |
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almost 14 years ago
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Removed pre-existing random debugging code |
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almost 14 years ago
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Added more crate textures, and a new crate model which has better UVs |
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almost 14 years ago
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UV fix? |
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almost 14 years ago
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Particles to be removed when they go out of bounds |
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almost 14 years ago
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Chair object, Old gum tree object |
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almost 14 years ago
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Torch as a spotlight |
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almost 14 years ago
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Bugfix so destroyed walls arn't in the collideboxes array anymore |
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almost 14 years ago
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Glowing zombies... |
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almost 14 years ago
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Improved lighting with emission materials, blender docs |
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almost 14 years ago
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