3
I Use This!
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Commits : Listings

Analyzed about 18 hours ago. based on code collected about 23 hours ago.
Jun 21, 2024 — Jun 21, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Bring back colour buffer clearing
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Merge branch 'master' of github.com:TheJosh/chaotic-rage
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
The motion seems correct now
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Added a bunch of weapon sounds
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Added a flamethrower
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
More playing around with rotation, animviewer, etc
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Animviewer fixes
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Removed screenshots which shouldn't of been committed
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
The player rotations is mostly working now
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
First (untested) look at fixing the rotation weirdness
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Borer and Mounder to have nice radius and stuff
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Fixed water rendering
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Water to be semi-transparent
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Added support for water levels
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
A few unit and map tweaks
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Added a new weapon for creating hills
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Make zombies less chatty
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Disable drawing of terrain in debug mode
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Added a new weapon, the Borer. It digs holes
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Split part of weapons into WeaponRaycast subclass
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Lighting improvements
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Fixed the torch
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Changed layout for therlor valley
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Fixed the normals on the terrain mesh (they were pointing down, not up)
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Improvements to the map 'therlor valley'
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Cloned test into 'therlor valley' (with new terrain)
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
RenderOpenGL class cleanup
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Multisample is now tuned by the q_alias parameter
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
More OpenGL performance improvements
TheJosh1337
as Josh Heidenreich
More... over 12 years ago
Tunable performace settings for slower hardware
TheJosh1337
as Josh Heidenreich
More... over 12 years ago