Menu mods for new mod system |
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over 12 years ago
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System for mods/maps within other mods/maps |
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over 12 years ago
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Mod data for aussie day mod |
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over 12 years ago
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Missing files from prev. commit |
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over 12 years ago
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Moved menu bits into 'cr' mod and added custom mod menu bits |
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over 12 years ago
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Map registration for maps-in-mods |
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over 12 years ago
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Beta 11 |
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over 12 years ago
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MSVC project updates |
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over 12 years ago
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Dead entities to be converted into 'decay' entities |
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over 12 years ago
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Another zombie mod |
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over 12 years ago
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AIs to not update so often |
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over 12 years ago
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Units to be a little smaller. They run faster. |
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over 12 years ago
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Finished reverting the heightmap code; some other bits |
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over 12 years ago
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Rolled back the multi-heightmap splitting |
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over 12 years ago
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Actually bump to Bullet 2.81 |
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over 12 years ago
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Heightmap code cleanup |
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over 12 years ago
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Bullet physics - bump to 2.81 (Linux) |
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over 12 years ago
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Map fix for 'maze of the lost'. |
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over 12 years ago
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Force bullet compile into non-debug |
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over 12 years ago
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Compile fix for Linux |
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over 12 years ago
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Changed 'torch' lights. |
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over 12 years ago
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OpenGL standard renderer - static map mesh support |
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over 12 years ago
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Plank object for maze of the lost over one of the caverns |
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over 12 years ago
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Linux compile fixes |
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over 12 years ago
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Fixed mesh physics, got it rendering too |
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over 12 years ago
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Physics support for map meshes |
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over 12 years ago
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Regij map loading |
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over 12 years ago
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Improvements to maze of the lost |
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over 12 years ago
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Improvements to 'Maze of the Lost'. |
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over 12 years ago
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New map - maze of the lost |
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over 12 years ago
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