Fix weapon firing sound when empty |
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about 8 years ago
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Fixes to physics testing gametypes |
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about 8 years ago
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Allow game scripts to instantly terminate the game |
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about 8 years ago
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Tweaks and fixes to deathoclypse game type |
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about 8 years ago
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Set ambient for each game start, even if TOD is off |
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about 8 years ago
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Fix for time-of-day default max of zero |
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about 8 years ago
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Use FPS mode for cli-started games |
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about 8 years ago
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Fix FPS count init bugs |
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about 8 years ago
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Use new font and bigger size for round-start messages |
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about 8 years ago
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Add Digitalt font |
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about 8 years ago
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Lua support for font and size for hud labels |
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about 8 years ago
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HudLabel support for custom font faces |
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about 8 years ago
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Combine getFont and loadFont into a single load-or-get system |
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about 8 years ago
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Fixup debian licensing info |
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about 8 years ago
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Support for multiple fonts |
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about 8 years ago
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Rename OpenGL font files |
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about 8 years ago
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More accurate FPS reporting |
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about 8 years ago
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Snow to be rendered using the colour renderer |
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about 8 years ago
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Don't allow texture particle rendering if no texture set |
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about 8 years ago
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Update hfzReadTile for 64-bit support too |
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about 8 years ago
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Better reproting of heightmap load errors |
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about 8 years ago
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LibHFZ fix for 64-bit |
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about 8 years ago
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Fix timing bug with secondary games |
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over 8 years ago
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Remove unused anim_frame variable |
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over 8 years ago
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End screen game loop |
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over 8 years ago
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Introduce new game ending method which terminates instantly |
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over 8 years ago
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Nuke unused GameEngine::running variable |
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over 8 years ago
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Game status enum instead of boolean |
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over 8 years ago
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Zombies game dusk from level 3 onwards |
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over 8 years ago
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Scriptable day/night adjustments |
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over 8 years ago
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