3
I Use This!
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Commits : Listings

Analyzed about 12 hours ago. based on code collected about 12 hours ago.
Jun 07, 2024 — Jun 07, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Player centering and screen rotation
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
Weapon selection on mouse scroll
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
Reversed parts of r85 which was a patch to allow particle generators to spew all entity types. They can only spew particles now
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Datatool support for actions
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
Changed player aim logic
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
Colourkey support for OpenGL renderer
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
Improved the OpenGL renderer
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Basic OpenGL renderer.
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Renamed 'spriteutil.*' to 'sdl_util.*' to better reflect the nature of the file
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Improved abstraction of rendering code
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
Missed file in licence-blocking
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: getSpawnZone to support randomly chooing a zone from the list
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Zones
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Licence message, indent rules to all files
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Particle generators to be able to spew other entity types (such as units)
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Player controls are now absolute instead of relative
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Particle hit counts - different for against units as for against walls
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Particles now have seperate wall/unit damage amounts, no damage accel
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Particles now have seperate wall/unit damage amounts, no damage accel
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Wall areatypes to support a 'ground' type which they become when they are destroyed
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Destoyable walls
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Map data array to now use a small struct instead of Uint32.
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Window size, title
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Particle generator support (incomplete, broken)
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Form for editing ranges of various properties of particles.
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: image ui form improvements
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Particletype fields
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
add: Particle type forms (clone of areatype forms)
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Rename 'Save' buttons to 'OK'
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago
change: Fix particle hit self bug (with spew offsets). Changed default unit health from 100 to 10,000 to provide more accuracy to the damage amounts
TheJosh1337
as Josh Heidenreich
More... almost 15 years ago