1
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Analyzed about 7 hours ago. based on code collected 1 day ago.

Project Summary

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

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In a Nutshell, btogre...

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Languages

C++
57%
CMake
33%
C
8%
Lua
2%

30 Day Summary

May 22 2026 — Jun 21 2026

12 Month Summary

Jun 21 2025 — Jun 21 2026