1
I Use This!
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Analyzed 1 day ago. based on code collected 2 days ago.

Project Summary

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

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In a Nutshell, btogre...

This Project has No vulnerabilities Reported Against it

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C++
57%
CMake
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C
8%
Lua
2%

30 Day Summary

Aug 31 2026 — Sep 30 2026

12 Month Summary

Sep 30 2025 — Sep 30 2026