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Moderate Activity
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
about 6 hours
ago.
Feb 28, 2025 — Feb 28, 2026
Showing page 51 of 65
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Fixing file name cases for linux
James Packer
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over 10 years ago
Make note of update to glext.h
James Packer
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over 10 years ago
Updates for linux compilation - updated irrlicht glext.h file and correcting case of filename for Atlantic85 own ship model
James Packer
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over 10 years ago
Remove unneeded quotes from info.plist files.
James Packer
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over 10 years ago
Use new models in scenario.
James Packer
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over 10 years ago
Add remaining other ship files
James Packer
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over 10 years ago
Add another simple estuary based scenario.
James Packer
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over 10 years ago
Change the way the program pauses to show credits text, so it doesn't seem to hang.
James Packer
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over 10 years ago
Add installer builder for binaries only.
James Packer
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over 10 years ago
Add and edit scenarios
James Packer
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over 10 years ago
Read scenario visibility when loading into editor.
James Packer
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over 10 years ago
Make lights affected by fog.
James Packer
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over 10 years ago
Correct scaling for other ship lights (became wrong as entity not mesh is scaled)
James Packer
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over 10 years ago
Add a directional light to improve the 3d effect.
James Packer
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over 10 years ago
Add to credits for main program.
James Packer
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over 10 years ago
Remove -O2 optimisation and -s from controller, editor and launcher builds.
James Packer
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over 10 years ago
Allow visibility to be set in editor.
James Packer
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over 10 years ago
Display weather parameters in controller.
James Packer
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over 10 years ago
Move weather bars in controller.
James Packer
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over 10 years ago
Allow two-way setting of weather parameters between controller and bridge command.
James Packer
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over 10 years ago
Initial stage of setting weather from the controller.
James Packer
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over 10 years ago
Allow visibility to be changed.
James Packer
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over 10 years ago
Read visibility range from environment file.
James Packer
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over 10 years ago
Simplifying water shader to hard code for linear fog.
James Packer
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over 10 years ago
Debugging shader for fog.
James Packer
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over 10 years ago
Enabling fog - requires more work for water and to ensure that the sky responds correctly.
James Packer
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over 10 years ago
Merge branch 'master' of https://github.com/bridgecommand/bc
James Packer
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over 10 years ago
Merge branch 'master' of https://github.com/bridgecommand/bc
James Packer
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over 10 years ago
Set minimum version for OSX build
James Packer
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over 10 years ago
Specify minimum system for OSX (Currently choosing to compile for minimum OSX 10.7, could probably be earlier if wanted)
James Packer
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over 10 years ago
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