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Commits : Listings

Analyzed 1 day ago. based on code collected 3 days ago.
May 11, 2023 — May 11, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix #99887: Multires Unsubdivide freezes Blender with hidden geometry More... 6 days ago
Fix: EEVEE-Next: Missing Shader to RGB node when dragging output link from the node and searching More... 6 days ago
Anim: restore logging of key insertion errors on stdout More... 6 days ago
Fix: EEVEE-Next: Missing shadow refresh after compilation More... 6 days ago
Fix: EEVEVE-Next: Wrong material reused for transmission material More... 6 days ago
Fix #121490: Unable to access asset from context in asset shelf
Severin
as Julian Eisel
More... 6 days ago
Cleanup: EEVEE-Next: Make format More... 6 days ago
EEVEE-Next: Remove shadow softness factor parameter More... 6 days ago
EEVEE-Next: Fix division by zero when copying motion vectors More... 6 days ago
Fix #121459: STL / Alembic / PLY export empty meshes in editmode More... 6 days ago
Fix: memleak in Graph Editor Keyframe jump operator More... 6 days ago
Fix #121463: Graph Editor Keyframe jump operator shifts keyframes More... 6 days ago
Fix #121121: NLA push down places local tracks before library overrides More... 6 days ago
Cleanup: EEVEE-Next: Remove warnings More... 6 days ago
EEVEE-Next: Increase shadow precision in render tests More... 6 days ago
Anim: add failure propagation to more lower-level keying functions More... 6 days ago
EEVEE-Next: Improve shadow tracing More... 6 days ago
Refactor: Lattice deform: prevent incrementing nullptr More... 6 days ago
Cycles: Enable OIDN 2.3 lazy device module loading More... 6 days ago
UI: increase precision of the camera's focus distance More... 6 days ago
VSE: Various refactorings More... 7 days ago
Fix: EEVEE-Next: Missing world diffuse lighting More... 7 days ago
Mesh: speedup BKE_mesh_validate More... 7 days ago
Cleanup: Refactor VSE handle drawing code More... 7 days ago
Fix #121458: crash when using layout panels in operator ui More... 7 days ago
Geometry Nodes: show info in simulation node when it is baked More... 7 days ago
GPv3: Replace `active_layer` with `active_node` More... 7 days ago
Geometry Nodes: use aligned sockets in bake node More... 7 days ago
Fix #121485: Add EEVEE legacy in light influence panel More... 7 days ago
Anim: run bezier handle calculation in parallel More... 7 days ago