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Very High Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
3 days
ago.
May 11, 2023 — May 11, 2024
Showing page 6 of 5,056
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Fix #99887: Multires Unsubdivide freezes Blender with hidden geometry
Raul Fernandez
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6 days ago
Fix: EEVEE-Next: Missing Shader to RGB node when dragging output link from the node and searching
Vitaljok
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6 days ago
Anim: restore logging of key insertion errors on stdout
Sybren A. Stüvel
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6 days ago
Fix: EEVEE-Next: Missing shadow refresh after compilation
Clément Foucault
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6 days ago
Fix: EEVEVE-Next: Wrong material reused for transmission material
Clément Foucault
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6 days ago
Fix #121490: Unable to access asset from context in asset shelf
Severin
as Julian Eisel
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6 days ago
Cleanup: EEVEE-Next: Make format
Clément Foucault
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6 days ago
EEVEE-Next: Remove shadow softness factor parameter
Clément Foucault
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6 days ago
EEVEE-Next: Fix division by zero when copying motion vectors
Jeroen Bakker
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6 days ago
Fix #121459: STL / Alembic / PLY export empty meshes in editmode
Philipp Oeser
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6 days ago
Fix: memleak in Graph Editor Keyframe jump operator
Philipp Oeser
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6 days ago
Fix #121463: Graph Editor Keyframe jump operator shifts keyframes
Philipp Oeser
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6 days ago
Fix #121121: NLA push down places local tracks before library overrides
Philipp Oeser
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6 days ago
Cleanup: EEVEE-Next: Remove warnings
Clément Foucault
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6 days ago
EEVEE-Next: Increase shadow precision in render tests
Clément Foucault
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6 days ago
Anim: add failure propagation to more lower-level keying functions
Nathan Vegdahl
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6 days ago
EEVEE-Next: Improve shadow tracing
Clément Foucault
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6 days ago
Refactor: Lattice deform: prevent incrementing nullptr
Sybren A. Stüvel
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6 days ago
Cycles: Enable OIDN 2.3 lazy device module loading
Attila Áfra
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6 days ago
UI: increase precision of the camera's focus distance
Campbell Barton
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6 days ago
VSE: Various refactorings
Richard Antalik
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7 days ago
Fix: EEVEE-Next: Missing world diffuse lighting
Clément Foucault
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7 days ago
Mesh: speedup BKE_mesh_validate
Aras Pranckevicius
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7 days ago
Cleanup: Refactor VSE handle drawing code
Richard Antalik
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7 days ago
Fix #121458: crash when using layout panels in operator ui
Jacques Lucke
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7 days ago
Geometry Nodes: show info in simulation node when it is baked
Jacques Lucke
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7 days ago
GPv3: Replace `active_layer` with `active_node`
Pratik Borhade
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7 days ago
Geometry Nodes: use aligned sockets in bake node
Jacques Lucke
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7 days ago
Fix #121485: Add EEVEE legacy in light influence panel
YimingWu
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7 days ago
Anim: run bezier handle calculation in parallel
Christoph Lendenfeld
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7 days ago
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