5
I Use This!
Inactive

Commits : Listings

Analyzed about 17 hours ago. based on code collected about 17 hours ago.
Nov 15, 2024 — Nov 15, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Object: Use range-based for loop More... about 3 years ago
SaveFormat: Simplify More... about 3 years ago
BlobShadow: Use range-based for loop More... about 3 years ago
Collisions: Use range-based for loop More... about 3 years ago
NPC: Use range-based for loop More... about 3 years ago
Damage: Use range-based for loop More... about 3 years ago
Interactive: Use range-based for loop More... about 3 years ago
Fog: Use HandleContainer::handles() and last() More... about 3 years ago
ErrorReportDialog: Remove unused member function More... about 3 years ago
Player: Avoid temporaries More... about 3 years ago
HandleContainer: Use boost::adaptors::transformed() More... about 3 years ago
Range: Use boost::counting_range() More... about 3 years ago
Inventory: Use boost::counting_range() More... about 3 years ago
Skeleton: Optimize VertexGroup padding More... about 3 years ago
README: Fix typo More... about 3 years ago
README: Fix outdated IRC channel info More... about 3 years ago
Interactive: Make conversion to float explicit More... about 3 years ago
Platform use bool() instead of !! More... about 3 years ago
Dismemberment: Use const reference More... about 3 years ago
Dismemberment: Use std::vector::empty() More... about 3 years ago
CMake: Bump minimum Boost version to 1.58 More... about 3 years ago
Interactive: Make conversion from bool to int explicit More... about 3 years ago
MeshManipulation: Use enum More... about 3 years ago
Equipment: Use MaterialId More... about 3 years ago
GraphicsTypes: Use HandleVector More... about 3 years ago
GraphicsTypes: Use HandleVector More... about 3 years ago
Dismemberment: Extract functioon More... about 3 years ago
GraphicsTypes: Use MaterialId More... about 3 years ago
NPC: Use ARX_INTERACTIVE_HideGore() More... about 3 years ago
BaseGraphicsTypes: Add MaterialId More... about 3 years ago