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Inactive
Commits
: Listings
Analyzed
about 17 hours
ago. based on code collected
about 17 hours
ago.
Nov 15, 2024 — Nov 15, 2025
Showing page 11 of 725
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Object: Use range-based for loop
Daniel Scharrer
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about 3 years ago
SaveFormat: Simplify
Daniel Scharrer
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about 3 years ago
BlobShadow: Use range-based for loop
Daniel Scharrer
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about 3 years ago
Collisions: Use range-based for loop
Daniel Scharrer
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about 3 years ago
NPC: Use range-based for loop
Daniel Scharrer
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about 3 years ago
Damage: Use range-based for loop
Daniel Scharrer
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about 3 years ago
Interactive: Use range-based for loop
Daniel Scharrer
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about 3 years ago
Fog: Use HandleContainer::handles() and last()
Daniel Scharrer
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about 3 years ago
ErrorReportDialog: Remove unused member function
Daniel Scharrer
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about 3 years ago
Player: Avoid temporaries
Daniel Scharrer
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about 3 years ago
HandleContainer: Use boost::adaptors::transformed()
Daniel Scharrer
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about 3 years ago
Range: Use boost::counting_range()
Daniel Scharrer
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about 3 years ago
Inventory: Use boost::counting_range()
Daniel Scharrer
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about 3 years ago
Skeleton: Optimize VertexGroup padding
Daniel Scharrer
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about 3 years ago
README: Fix typo
Daniel Scharrer
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about 3 years ago
README: Fix outdated IRC channel info
Daniel Scharrer
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about 3 years ago
Interactive: Make conversion to float explicit
Daniel Scharrer
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about 3 years ago
Platform use bool() instead of !!
Daniel Scharrer
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about 3 years ago
Dismemberment: Use const reference
Daniel Scharrer
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about 3 years ago
Dismemberment: Use std::vector::empty()
Daniel Scharrer
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about 3 years ago
CMake: Bump minimum Boost version to 1.58
Daniel Scharrer
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about 3 years ago
Interactive: Make conversion from bool to int explicit
Daniel Scharrer
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about 3 years ago
MeshManipulation: Use enum
Daniel Scharrer
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about 3 years ago
Equipment: Use MaterialId
Daniel Scharrer
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about 3 years ago
GraphicsTypes: Use HandleVector
Daniel Scharrer
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about 3 years ago
GraphicsTypes: Use HandleVector
Daniel Scharrer
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about 3 years ago
Dismemberment: Extract functioon
Daniel Scharrer
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about 3 years ago
GraphicsTypes: Use MaterialId
Daniel Scharrer
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about 3 years ago
NPC: Use ARX_INTERACTIVE_HideGore()
Daniel Scharrer
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about 3 years ago
BaseGraphicsTypes: Add MaterialId
Daniel Scharrer
More...
about 3 years ago
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