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Inactive
Commits
: Listings
Analyzed
about 9 hours
ago. based on code collected
about 9 hours
ago.
Nov 16, 2024 — Nov 16, 2025
Showing page 10 of 725
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
ChangeLevel: Ingore linked show flag in save files
Daniel Scharrer
More...
almost 3 years ago
ChangeLevel: Ingore inventory show flag in save files
Daniel Scharrer
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almost 3 years ago
Entity: Remove SHOW_FLAG_NOT_DRAWN
Daniel Scharrer
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almost 3 years ago
Split saved and runtime show states
Daniel Scharrer
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almost 3 years ago
Precast: Replace in-place calculation with method from Player class
Lajos Meszaros
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about 3 years ago
Precast: Fix cleanup
Daniel Scharrer
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about 3 years ago
EntityManager: Simplify
Daniel Scharrer
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about 3 years ago
Spells: Simplify
Daniel Scharrer
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about 3 years ago
Precast: Use HandleVector
Daniel Scharrer
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about 3 years ago
ParticleEffects: Simplify
Daniel Scharrer
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about 3 years ago
Lightning: Simplify
Daniel Scharrer
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about 3 years ago
Light: Simplify
Daniel Scharrer
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about 3 years ago
Damage: Use HandleVector
Daniel Scharrer
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about 3 years ago
MagicFlare: Use { }
Daniel Scharrer
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about 3 years ago
SpellsLvl07: Use { }
Daniel Scharrer
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about 3 years ago
SpellsLvl06: Use { }
Daniel Scharrer
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about 3 years ago
RuneDraw: Use { }
Daniel Scharrer
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about 3 years ago
Interactive: Use { }
Daniel Scharrer
More...
about 3 years ago
Light: Use { }
Daniel Scharrer
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about 3 years ago
LoadLevel: Use { }
Daniel Scharrer
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about 3 years ago
Object: Use range-based for loop
Daniel Scharrer
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about 3 years ago
HandleType: Require handle to be valid for integer conversion operator
Daniel Scharrer
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about 3 years ago
Light: Use HandleArray
Daniel Scharrer
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about 3 years ago
HandleContainer: Add subrange support for handles
Daniel Scharrer
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about 3 years ago
SaveFormat: Use lambda
Daniel Scharrer
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about 3 years ago
ChangeLevel: Fix invalid link references
Daniel Scharrer
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about 3 years ago
Widget: Remove unneeded #include
Daniel Scharrer
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about 3 years ago
MenuWidgets: Remove unneded #include
Daniel Scharrer
More...
about 3 years ago
ParticleEffects: Use range-based for loop
Daniel Scharrer
More...
about 3 years ago
Object: Use range-based for loop
Daniel Scharrer
More...
about 3 years ago
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