3
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Jan 06, 2025 — Jan 06, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Removed a unused and undefined function.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Reduced code duplication by removing redundant functions in the battle sequence supervisor.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Made system fade out and in only useable by the mode manager.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Added a red overlay on battle defeat.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Made the command unavailable during the last enemy dying sequence.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Made the stamina icons positions be computed separately from the Draw calls
Bertram
as Yohann Ferreira
More... almost 14 years ago
Small random code cleanup.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Removed a duplicate function in the the options box.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Fixed the item management between battles and inventory.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Made the cursor skip the disable categories (Support, defend, ...).
Bertram
as Yohann Ferreira
More... almost 14 years ago
Don't draw battle indicators at battle endings.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Added a visible indication of the item used in battles.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Added custom warmup and cooldown support for items.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Fixed the XP counting on battle wins.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Moved the fade in fadeout management between game modes into the mode manager.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Removed the cancel options in the load/save lists
Bertram
as Yohann Ferreira
More... almost 14 years ago
Added two potentially missing effects disable calls.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Fixed the target point animation delay
Bertram
as Yohann Ferreira
More... almost 14 years ago
Random small code cleanup.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Added a animated victory stance for the current present characters.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Updated Claudius's dodge animation by using the idle south map animation.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Made the sprite dimension set up from within the animation script.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Made the characters change their enemy attack target when it is dying.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Added a battle dying sequence for the battle actors.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Made the battle actors animation be updated in the respective Update functions.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Forgot to not display a white rectangle for missing portraits on battle finish.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Fixed the map animated tiles delay
Bertram
as Yohann Ferreira
More... almost 14 years ago
Fixed the cave entrance coordinates to be more accurate.
Bertram
as Yohann Ferreira
More... almost 14 years ago
removed two more useless stamina bw icons.
Bertram
as Yohann Ferreira
More... almost 14 years ago
Made the engine much more tolerant with missing files.
Bertram
as Yohann Ferreira
More... almost 14 years ago