| Removed a unused and undefined function. |
|
More...
|
almost 14 years ago
|
| Reduced code duplication by removing redundant functions in the battle sequence supervisor. |
|
More...
|
almost 14 years ago
|
| Made system fade out and in only useable by the mode manager. |
|
More...
|
almost 14 years ago
|
| Added a red overlay on battle defeat. |
|
More...
|
almost 14 years ago
|
| Made the command unavailable during the last enemy dying sequence. |
|
More...
|
almost 14 years ago
|
| Made the stamina icons positions be computed separately from the Draw calls |
|
More...
|
almost 14 years ago
|
| Small random code cleanup. |
|
More...
|
almost 14 years ago
|
| Removed a duplicate function in the the options box. |
|
More...
|
almost 14 years ago
|
| Fixed the item management between battles and inventory. |
|
More...
|
almost 14 years ago
|
| Made the cursor skip the disable categories (Support, defend, ...). |
|
More...
|
almost 14 years ago
|
| Don't draw battle indicators at battle endings. |
|
More...
|
almost 14 years ago
|
| Added a visible indication of the item used in battles. |
|
More...
|
almost 14 years ago
|
| Added custom warmup and cooldown support for items. |
|
More...
|
almost 14 years ago
|
| Fixed the XP counting on battle wins. |
|
More...
|
almost 14 years ago
|
| Moved the fade in fadeout management between game modes into the mode manager. |
|
More...
|
almost 14 years ago
|
| Removed the cancel options in the load/save lists |
|
More...
|
almost 14 years ago
|
| Added two potentially missing effects disable calls. |
|
More...
|
almost 14 years ago
|
| Fixed the target point animation delay |
|
More...
|
almost 14 years ago
|
| Random small code cleanup. |
|
More...
|
almost 14 years ago
|
| Added a animated victory stance for the current present characters. |
|
More...
|
almost 14 years ago
|
| Updated Claudius's dodge animation by using the idle south map animation. |
|
More...
|
almost 14 years ago
|
| Made the sprite dimension set up from within the animation script. |
|
More...
|
almost 14 years ago
|
| Made the characters change their enemy attack target when it is dying. |
|
More...
|
almost 14 years ago
|
| Added a battle dying sequence for the battle actors. |
|
More...
|
almost 14 years ago
|
| Made the battle actors animation be updated in the respective Update functions. |
|
More...
|
almost 14 years ago
|
| Forgot to not display a white rectangle for missing portraits on battle finish. |
|
More...
|
almost 14 years ago
|
| Fixed the map animated tiles delay |
|
More...
|
almost 14 years ago
|
| Fixed the cave entrance coordinates to be more accurate. |
|
More...
|
almost 14 years ago
|
| removed two more useless stamina bw icons. |
|
More...
|
almost 14 years ago
|
| Made the engine much more tolerant with missing files. |
|
More...
|
almost 14 years ago
|