Posted
over 8 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.99 released
2016-11-01 19:20:14
We're back with new major release!
Download VCMI 0.99
A lot of work has been done to ensure game stability. A number of "impossible" crash bugs were tracked down and
... [More]
fixed. This opens up chance for better multiplayer support in the future.
RMG has undergone huge improvement, it is now not only closely resembling OH3, but also works much faster. Bonus is about 150 random map templates ported from original game and fan favourites.
Pretty much every aspect has been improved. Pay close attention to spells and cheat codes. Flying spells and artifacts have been restored as well as ability icons in Creature Window. Over 1400 commits were done since previous release 0.98, which means something.
Since 0.98f over 100 bugs have been fixed. Since 0.98 it's difficult to count. For the first time in history more bugs are being fixed than reported ;)
We also have daily builds for Windows up and running.
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
Changelog:
[code:1:9a5f2c1073]
GENERAL:
* New Bonus NO_TERRAIN_PENALTY
* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
- Angel Wings
- Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
- vcmiglaurung - gives 5000 crystal dragons into each slot
- vcmiungoliant - conceal fog of war for current player
* New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
- set hideSystemMessages on/off - supress server messages in chat
BATTLES:
* Drawbridge mechanics implemented (animation still missing)
* Merging of town and visiting hero armies on siege implemented
* Hero info tooltip for skills and mana implemented
ADVETURE AI:
* Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly
* AI can again pick best artifacts and exchange artifacts between heroes
* AI heroes with patrol enabled won't leave patrol area anymore
RANDOM MAP GENERATOR:
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Generated zones will have different size depending on template setting
* Added Thieves Guild random object (1 per zone)
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs[/code:1:9a5f2c1073]
Please report any encountered bugs on Mantis bugtracker
Additionally, VCMI is present in social media and other services:
https://www.facebook.com/VCMIOfficial
https://twitter.com/VCMIOfficial
https://plus.google.com/b/103447120347426041519/103447120347426041519
Other groups:
http://steamcommunity.com/groups/VCMI
https://reddit.com/r/vcmi/
http://www.moddb.com/engines/vcmi
There also page in Russian:
https://vk.com/VCMIOfficial
Also welcome our latest contributors Dydzio and Chocimier. [Less]
|
Posted
over 8 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.99 released
2016-11-01 19:20:14
We're back with new major release!
Download VCMI 0.99
A lot of work has been done to ensure game stability. A number of "impossible" crash bugs were tracked down and
... [More]
fixed. This opens up chance for better multiplayer support in the future.
RMG has undergone huge improvement, it is now not only closely resembling OH3, but also works much faster. Bonus is about 150 random map templates ported from original game and fan favourites.
Pretty much every aspect has been improved. Pay close attention to spells and cheat codes. Flying spells and artifacts have been restored as well as ability icons in Creature Window. Over 1400 commits were done since previous release 0.98, which means something.
Since 0.98f over 100 bugs have been fixed. Since 0.98 it's difficult to count. For the first time in history more bugs are being fixed than reported ;)
We also have daily builds for Windows and Ubuntu daily builds up and running.
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
Changelog:
[code:1:81e83f7d45]
GENERAL:
* New Bonus NO_TERRAIN_PENALTY
* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
- Angel Wings
- Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
- vcmiglaurung - gives 5000 crystal dragons into each slot
- vcmiungoliant - conceal fog of war for current player
* New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
- set hideSystemMessages on/off - supress server messages in chat
BATTLES:
* Drawbridge mechanics implemented (animation still missing)
* Merging of town and visiting hero armies on siege implemented
* Hero info tooltip for skills and mana implemented
ADVETURE AI:
* Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly
* AI can again pick best artifacts and exchange artifacts between heroes
* AI heroes with patrol enabled won't leave patrol area anymore
RANDOM MAP GENERATOR:
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Generated zones will have different size depending on template setting
* Added Thieves Guild random object (1 per zone)
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs[/code:1:81e83f7d45]
Please report any encountered bugs on Mantis bugtracker
Additionally, VCMI is present in social media and other services:
https://www.facebook.com/VCMIOfficial
https://twitter.com/VCMIOfficial
https://plus.google.com/b/103447120347426041519/103447120347426041519
Other groups:
http://steamcommunity.com/groups/VCMI
https://reddit.com/r/vcmi/
http://www.moddb.com/engines/vcmi
There also page in Russian:
https://vk.com/VCMIOfficial
Also welcome our latest contributors Dydzio and Chocimier. [Less]
|
Posted
about 10 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.98 released
2015-04-01 10:11:40
We're happy to give you new version VCMI 0.98.
Previous release 0.97 was not very satisfactory, it has a number of issues with AI as well as crashbugs. Luckily now all
... [More]
these problems are solved and you can play new VCMI 0.98 with no problems.
Finally all the spells in game are supported. New additions include missing adventure spells and Earthquake.
An important new feature is World View option. You will also notice nice fading effect on picked treasures and adventure map transitions.
Pathfinder and AI are allowed to use Monoliths to teleport between different parts of map. This should substantailly improve your game experience.
RMG got significant improvements to balance and look. Most prominent feature is presence of rock tunnels in the underground level.
Savegame format has changed since 0.97, but you still will be able to load games from 0.97c.
Fixed bugs are listed here:
http://bugs.vcmi.eu/changelog_page.php?version_id=80
http://bugs.vcmi.eu/changelog_page.php?version_id=79
http://bugs.vcmi.eu/changelog_page.php?version_id=78
Download VCMI 0.98
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
Changelog:
[quote:f8990fa9b2]
0.97 -> 0.98
GENERAL:
* Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
ADVENTURE AI:
* AI will try to use Monolith entrances for exploration
* AI will now always revisit each exit of two way monolith if exit no longer visible
* AI will eagerly pick guarded and blocked treasures
ADVENTURE MAP:
* Implemented world view
* Added graphical fading effects
SPELLS:
* New spells handled:
- Earthquake
- View Air
- View Earth
- Visions
- Disguise
* Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers
BATTLES:
* Implemented OH3 stack split / upgrade formulas according to AlexSpl
RANDOM MAP GENERATOR:
* Underground tunnels are working now
* Implemented "junction" zone type
* Improved zone placing algorithm
* More balanced distribution of treasure piles
* More obstacles within zones
[/quote:f8990fa9b2]
Many thanks to all developers who contributed to this build, especially new joiner ArseniyShestakov aka. SXX. [Less]
|
Posted
about 10 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.98 released
2015-04-01 10:11:40
We're happy to give you new version VCMI 0.98.
Previous release 0.97 was not very satisfactory, it has a number of issues with AI as well as crashbugs. Luckily now all
... [More]
these problems are solved and you can play new VCMI 0.98 with no problems.
Finally all the spells in game are supported. New additions include missing adventure spells and Earthquake.
An important new feature is World View option. You will also notice nice fading effect on picked treasures and adventure map transitions.
Pathfinder and AI are allowed to use Monoliths to teleport between different parts of map. This should substantailly improve your game experience.
RMG got significant improvements to balance and look. Most prominent feature is presence of rock tunnels in the underground level.
Savegame format has changed since 0.97, but you still will be able to load games from 0.97c.
Fixed bugs are listed here:
http://bugs.vcmi.eu/changelog_page.php?version_id=80
http://bugs.vcmi.eu/changelog_page.php?version_id=79
http://bugs.vcmi.eu/changelog_page.php?version_id=78
Download VCMI 0.98
Changelog:
[quote:0dad2581b2]
0.97 -> 0.98
GENERAL:
* Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
ADVENTURE AI:
* AI will try to use Monolith entrances for exploration
* AI will now always revisit each exit of two way monolith if exit no longer visible
* AI will eagerly pick guarded and blocked treasures
ADVENTURE MAP:
* Implemented world view
* Added graphical fading effects
SPELLS:
* New spells handled:
- Earthquake
- View Air
- View Earth
- Visions
- Disguise
* Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers
BATTLES:
* Implemented OH3 stack split / upgrade formulas according to AlexSpl
RANDOM MAP GENERATOR:
* Underground tunnels are working now
* Implemented "junction" zone type
* Improved zone placing algorithm
* More balanced distribution of treasure piles
* More obstacles within zones
[/quote:0dad2581b2]
Many thanks to all developers who contributed to this build, especially new joiner ArseniyShestakov aka. SXX. [Less]
|
Posted
about 10 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.98 released
2015-04-01 10:11:40
We're happy to give you new version VCMI 0.98.
Previous release 0.97 was not very satisfactory, it has a number of issues with AI as well as crashbugs. Luckily now all
... [More]
these problems are solved and you can play new VCMI 0.98 with no problems.
Finally all the spells in game are supported. New additions include missing adventure spells and Earthquake.
An important new feature is World View option. You will also notice nice fading effect on picked treasures and adventure map transitions.
Pathfinder and AI are allowed to use Monoliths to teleport between different parts of map. This should substantailly improve your game experience.
RMG got significant improvements to balance and look. Most prominent feature is presence of rock tunnels in the underground level.
Savegame format has changed since 0.97, but you still will be able to load games from 0.97c.
Fixed bugs are listed here:
http://bugs.vcmi.eu/changelog_page.php?version_id=80
http://bugs.vcmi.eu/changelog_page.php?version_id=79
http://bugs.vcmi.eu/changelog_page.php?version_id=78
Download VCMI 0.98
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
Changelog:
[quote:f8990fa9b2]
0.97 -> 0.98
GENERAL:
* Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
ADVENTURE AI:
* AI will try to use Monolith entrances for exploration
* AI will now always revisit each exit of two way monolith if exit no longer visible
* AI will eagerly pick guarded and blocked treasures
ADVENTURE MAP:
* Implemented world view
* Added graphical fading effects
SPELLS:
* New spells handled:
- Earthquake
- View Air
- View Earth
- Visions
- Disguise
* Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers
BATTLES:
* Implemented OH3 stack split / upgrade formulas according to AlexSpl
RANDOM MAP GENERATOR:
* Underground tunnels are working now
* Implemented "junction" zone type
* Improved zone placing algorithm
* More balanced distribution of treasure piles
* More obstacles within zones
[/quote:f8990fa9b2]
Many thanks to all developers who contributed to this build, especially new joiner ArseniyShestakov aka. SXX. [Less]
|
Posted
over 10 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.97 released
2014-11-01 13:28:53
We are happy to announce VCMI 0.97! The game is getting more and more playable with every new version and coming to complete state.
Download VCMI 0.97 (Windows)
For Linux
... [More]
see wiki page
A major feature of VCMI 0.97 is random map generator (RMG) which creates playable maps with all new objects that should look and feel very close to random maps from original game.
New scalable creature window is better and cleaner that old one, we're sure you will like it.
A lot of work has been done to make AI faster, I mean really faster. This should give significant improvement also on mobile platforms.
For multiplayer fans, there's a fresh but important feature of loading a game via command line:
[quote:22b0c3eb00]
vcmiclient --help will list the new options. Examples for usage follow:
vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0 #start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client
vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030 #connect to server at 127.0.0.1 port #3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client.
[/quote:22b0c3eb00]
Enjoy new version!
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
[quote:22b0c3eb00]
Changelog:
Cytat:
0.96 -> 0.97 (Nov 01 2014)
GENERAL:
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* Changes in used librries:
- VCMI can now be compiled with SDL2
- Movies will use ffmpeg library
- change boost::bind to std::bind
- removed boost::asign
- Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options
ADVENTURE AI:
* Significantly optimized execution time, AI should be much faster now.
ADVENTURE MAP:
* Non-latin characters can now be entered in chat window or used for save names.
* Implemented separate speed for owned heroes and heroes owned by other players
GRAPHICS:
* Better upscaling when running in fullscreen mode.
* New creature/commader window
* New resolutions and bonus icons are now part of a separate mod
* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
RANDOM MAP GENERATOR:
* Random map generator now creates complete and playable maps, should match original RMG
* All important features from original map templates are implemented
* Fixed major crash on removing objects
* Undeground zones will look just like surface zones
LAUNCHER:
* Implemented switch to disable intro movies in game
[/quote:22b0c3eb00]
List of resolved bugs is here.
Please report any found bugs and issues on Mantis bugtracker.
Many thanks for all programmers and supporters who contributed to this build. [Less]
|
Posted
over 10 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.97 released
2014-11-01 13:28:53
We are happy to announce VCMI 0.97! The game is getting more and more playable with every new version and coming to complete state.
Download VCMI 0.97 (Windows)
For Linux
... [More]
see wiki page
A major feature of VCMI 0.97 is random map generator (RMG) which creates playable maps with all new objects that should look and feel very close to random maps from original game.
New scalable creature window is better and cleaner that old one, we're sure you will like it.
A lot of work has been done to make AI faster, I mean really faster. This should give significant improvement also on mobile platforms.
For multiplayer fans, there's a fresh but important feature of loading a game via command line:
[quote:fa41dff4cd]vcmiclient --help will list the new options. Examples for usage follow:
vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0 #start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client
vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030 #connect to server at 127.0.0.1 port #3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client.[/quote:fa41dff4cd]
Enjoy new version!
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
Changelog:
[quote:fa41dff4cd]0.96 -> 0.97 (Nov 01 2014)
GENERAL:
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* Changes in used librries:
- VCMI can now be compiled with SDL2
- Movies will use ffmpeg library
- change boost::bind to std::bind
- removed boost::asign
- Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options
ADVENTURE AI:
* Significantly optimized execution time, AI should be much faster now.
ADVENTURE MAP:
* Non-latin characters can now be entered in chat window or used for save names.
* Implemented separate speed for owned heroes and heroes owned by other players
GRAPHICS:
* Better upscaling when running in fullscreen mode.
* New creature/commader window
* New resolutions and bonus icons are now part of a separate mod
* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
RANDOM MAP GENERATOR:
* Random map generator now creates complete and playable maps, should match original RMG
* All important features from original map templates are implemented
* Fixed major crash on removing objects
* Undeground zones will look just like surface zones
LAUNCHER:
* Implemented switch to disable intro movies in game
[/quote:fa41dff4cd]
List of resolved bugs is here.
Please report any found bugs and issues on Mantis bugtracker.
Many thanks for all programmers and supporters who contributed to this build. [Less]
|
Posted
over 10 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.97 released
2014-11-01 13:28:53
We are happy to announce VCMI 0.97! The game is getting more and more playable with every new version and coming to complete state.
Download VCMI 0.97
A major feature
... [More]
of VCMI 0.97 is random map generator (RMG) which creates playable maps with all new objects that should look and feel very close to random maps from original game.
New scalable creature window is better and cleaner that old one, we're sure you will like it.
A lot of work has been done to make AI faster, I mean really faster. This should give significant improvement also on mobile platforms.
For multiplayer fans, there's a fresh but important feature of loading a game via command line:
[quote:80923bbf3c]vcmiclient --help will list the new options. Examples for usage follow:
vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0 #start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client
vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030 #connect to server at 127.0.0.1 port #3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client.[/quote:80923bbf3c]
Enjoy new version!
Changelog:
[quote:80923bbf3c]0.96 -> 0.97 (Nov 01 2014)
GENERAL:
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* Changes in used librries:
- VCMI can now be compiled with SDL2
- Movies will use ffmpeg library
- change boost::bind to std::bind
- removed boost::asign
- Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options
ADVENTURE AI:
* Significantly optimized execution time, AI should be much faster now.
ADVENTURE MAP:
* Non-latin characters can now be entered in chat window or used for save names.
* Implemented separate speed for owned heroes and heroes owned by other players
GRAPHICS:
* Better upscaling when running in fullscreen mode.
* New creature/commader window
* New resolutions and bonus icons are now part of a separate mod
* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
RANDOM MAP GENERATOR:
* Random map generator now creates complete and playable maps, should match original RMG
* All important features from original map templates are implemented
* Fixed major crash on removing objects
* Undeground zones will look just like surface zones
LAUNCHER:
* Implemented switch to disable intro movies in game
[/quote:80923bbf3c]
List of resolved bugs is here.
Please report any found bugs and issues on Mantis bugtracker.
Many thanks for all programmers and supporters who contributed to this build. [Less]
|
Posted
over 10 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.97 released
2014-11-01 13:28:53
We are happy to announce VCMI 0.97! The game is getting more and more playable with every new version and coming to complete state.
Download VCMI 0.97
A major feature
... [More]
of VCMI 0.97 is random map generator (RMG) which creates playable maps with all new objects that should look and feel very close to random maps from original game.
New scalable creature window is better and cleaner that old one, we're sure you will like it.
A lot of work has been done to make AI faster, I mean really faster. This should give significant improvement also on mobile platforms.
For multiplayer fans, there's a fresh but important feature of loading a game via command line:
[quote:abdaf2d330]vcmiclient --help will list the new options. Examples for usage follow:
vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0 #start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client
vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030 #connect to server at 127.0.0.1 port #3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client.[/quote:abdaf2d330]
Enjoy new version!
Changelog:
[quote:abdaf2d330]0.96 -> 0.97 (Nov 01 2014)
GENERAL:
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* Changes in used librries:
- VCMI can now be compiled with SDL2
- Movies will use ffmpeg library
- change boost::bind to std::bind
- removed boost::asign
- Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options
ADVENTURE AI:
* Significantly optimized execution time, AI should be much faster now.
ADVENTURE MAP:
* Non-latin characters can now be entered in chat window or used for save names.
* Implemented separate speed for owned heroes and heroes owned by other players
GRAPHICS:
* Better upscaling when running in fullscreen mode.
* New creature/commader window
* New resolutions and bonus icons are now part of a separate mod
* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
RANDOM MAP GENERATOR:
* Random map generator now creates complete and playable maps, should match original RMG
* All important features from original map templates are implemented
* Fixed major crash on removing objects
* Undeground zones will look just like surface zones
LAUNCHER:
* Implemented switch to disable intro movies in game
[/quote:abdaf2d330]
List of resolved bugs is here.
Please report any found bugs and issues on Mantis bugtracker.
Many thanks for all programmers and supporters who contributed to this build. [Less]
|
Posted
over 10 years
ago
by
Warmonger
Warmonger
wrote announcement: VCMI 0.97 released
2014-11-01 13:28:53
We are happy to announce VCMI 0.97! The game is getting more and more playable with every new version and coming to complete state.
Download VCMI 0.97 (Windows)
For Linux
... [More]
see wiki page
A major feature of VCMI 0.97 is random map generator (RMG) which creates playable maps with all new objects that should look and feel very close to random maps from original game.
New scalable creature window is better and cleaner that old one, we're sure you will like it.
A lot of work has been done to make AI faster, I mean really faster. This should give significant improvement also on mobile platforms.
For multiplayer fans, there's a fresh but important feature of loading a game via command line:
[quote:7031a0e7e2]vcmiclient --help will list the new options. Examples for usage follow:
vcmiclient --loadserver --loadnumplayers 2 --loadhumanplayerindices 0 --loadhumanplayerindices 1 --loadplayer 0 #start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client
vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030 #connect to server at 127.0.0.1 port #3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client.[/quote:7031a0e7e2]
Enjoy new version!
Changelog:
[quote:7031a0e7e2]0.96 -> 0.97 (Nov 01 2014)
GENERAL:
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* Changes in used librries:
- VCMI can now be compiled with SDL2
- Movies will use ffmpeg library
- change boost::bind to std::bind
- removed boost::asign
- Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options
ADVENTURE AI:
* Significantly optimized execution time, AI should be much faster now.
ADVENTURE MAP:
* Non-latin characters can now be entered in chat window or used for save names.
* Implemented separate speed for owned heroes and heroes owned by other players
GRAPHICS:
* Better upscaling when running in fullscreen mode.
* New creature/commader window
* New resolutions and bonus icons are now part of a separate mod
* Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
RANDOM MAP GENERATOR:
* Random map generator now creates complete and playable maps, should match original RMG
* All important features from original map templates are implemented
* Fixed major crash on removing objects
* Undeground zones will look just like surface zones
LAUNCHER:
* Implemented switch to disable intro movies in game
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List of resolved bugs is here.
Please report any found bugs and issues on Mantis bugtracker.
Many thanks for all programmers and supporters who contributed to this build. [Less]
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