openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
PCSX2
Settings
|
Report Duplicate
125
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Very High Activity
Commits
: Listings
Analyzed
about 8 hours
ago. based on code collected
about 9 hours
ago.
Oct 24, 2024 — Oct 24, 2025
Showing page 683 of 709
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
arcum42
More...
over 16 years ago
PadNull: A bit more work on the Windows side.
arcum42
More...
over 16 years ago
PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.)
arcum42
More...
over 16 years ago
GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side.
arcum42
More...
over 16 years ago
microVU: - Implemented the case where an Unconditional branch has the E-bit Set. This solves a few games from getting stuck in infinite loops. (I still need to handle conditional branches and jumps). - Max/Mini Opcodes shouldn't set status/mac flags. This should be a minor speedup. - Minor Changes/Cleanups...
cottonvibes
More...
over 16 years ago
Meaningless Commits Inc presents: Made jASSUME to be more scope-proof, and fixed a minor signed/unsigned warning in cdvd.
Jake Stine
as Jake.Stine
More...
over 16 years ago
GSdx: more source cleanup and something interesting on F7
gabest11
More...
over 16 years ago
GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet. I'll be doing that a bit later.)
arcum42
More...
over 16 years ago
GSnull: Make it work better with Windows and LilyPad.
arcum42
More...
over 16 years ago
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
gabest11
More...
over 16 years ago
Get rid of Decode_XA. A few minor changes.
arcum42
More...
over 16 years ago
GSnull: Update the GifTransfer code. Start to add keyboard code.
arcum42
More...
over 16 years ago
Minor variable type changes.
arcum42
More...
over 16 years ago
microVU: - Fixed a problem that was causing microPrograms to be cached when they shouldn't be (introduced in r1209). This also fixes broken logging in some games, and is a small-speedup. - Minor Changes
cottonvibes
More...
over 16 years ago
microVU: minor changes
cottonvibes
More...
over 16 years ago
GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
gabest11
More...
over 16 years ago
mVU: minor fix for branches, improving compat a wee bit.. like lots :p
ramapcsx2
More...
over 16 years ago
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
gabest11
More...
over 16 years ago
microVU: - Fixed a Q/P instance bug. This fixed some graphical corruption in Haunting Ground, might fix some other games too. - Minor Changes...
cottonvibes
More...
over 16 years ago
Added COMI.SS/COMI.SD to the emitter (and moved UCOMI from moremovs to comparisons, where it belongs -- oops)
Jake Stine
as Jake.Stine
More...
over 16 years ago
Linux: Fear and Loathing in GCC 4.4.0...
arcum42
More...
over 16 years ago
Linux/microVU: Uninline a function that isn't inlinable according to gcc, so microVU is compilable on Linux.
arcum42
More...
over 16 years ago
microVU: - Fixed the bugs with the logical min/max code (DaZ should work fine again) - Optimized some lower instructions a bit.
cottonvibes
More...
over 16 years ago
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
gabest11
More...
over 16 years ago
Cleaned up the dummy MTGS gif transfer function a bit, and let the F5-F7 keys to be passed in GSkeyEvent (allows me to remove windows specific keyboard handling from the gs).
gabest11
More...
over 16 years ago
microVU: - Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p) - mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...) - Added some debug stuff to iVU1micro.cpp.
cottonvibes
More...
over 16 years ago
microVU: - Fixed a bug with P-reg's instances; this fixes problems/SPS in a lot of games such as (FFXII, NaN3, Digimon Rumble Arena 2, etc...)
cottonvibes
More...
over 16 years ago
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
arcum42
More...
over 16 years ago
Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P
refraction
More...
over 16 years ago
microVU: - Crashes when "microVU Error: Program went over its cache limit" message occurs should be fixed. - Miscellaneous code changes and cleanups.
cottonvibes
More...
over 16 years ago
←
1
2
…
679
680
681
682
683
684
685
686
687
…
708
709
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree