125
I Use This!
Very High Activity

Commits : Listings

Analyzed about 8 hours ago. based on code collected about 9 hours ago.
Oct 24, 2024 — Oct 24, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). More... over 16 years ago
PadNull: A bit more work on the Windows side. More... over 16 years ago
PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.) More... over 16 years ago
GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side. More... over 16 years ago
microVU: - Implemented the case where an Unconditional branch has the E-bit Set. This solves a few games from getting stuck in infinite loops. (I still need to handle conditional branches and jumps). - Max/Mini Opcodes shouldn't set status/mac flags. This should be a minor speedup. - Minor Changes/Cleanups... More... over 16 years ago
Meaningless Commits Inc presents: Made jASSUME to be more scope-proof, and fixed a minor signed/unsigned warning in cdvd.
Jake Stine
as Jake.Stine
More... over 16 years ago
GSdx: more source cleanup and something interesting on F7 More... over 16 years ago
GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet. I'll be doing that a bit later.) More... over 16 years ago
GSnull: Make it work better with Windows and LilyPad. More... over 16 years ago
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P More... over 16 years ago
Get rid of Decode_XA. A few minor changes. More... over 16 years ago
GSnull: Update the GifTransfer code. Start to add keyboard code. More... over 16 years ago
Minor variable type changes. More... over 16 years ago
microVU: - Fixed a problem that was causing microPrograms to be cached when they shouldn't be (introduced in r1209). This also fixes broken logging in some games, and is a small-speedup. - Minor Changes More... over 16 years ago
microVU: minor changes More... over 16 years ago
GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build. More... over 16 years ago
mVU: minor fix for branches, improving compat a wee bit.. like lots :p More... over 16 years ago
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. More... over 16 years ago
microVU: - Fixed a Q/P instance bug. This fixed some graphical corruption in Haunting Ground, might fix some other games too. - Minor Changes... More... over 16 years ago
Added COMI.SS/COMI.SD to the emitter (and moved UCOMI from moremovs to comparisons, where it belongs -- oops)
Jake Stine
as Jake.Stine
More... over 16 years ago
Linux: Fear and Loathing in GCC 4.4.0... More... over 16 years ago
Linux/microVU: Uninline a function that isn't inlinable according to gcc, so microVU is compilable on Linux. More... over 16 years ago
microVU: - Fixed the bugs with the logical min/max code (DaZ should work fine again) - Optimized some lower instructions a bit. More... over 16 years ago
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx... More... over 16 years ago
Cleaned up the dummy MTGS gif transfer function a bit, and let the F5-F7 keys to be passed in GSkeyEvent (allows me to remove windows specific keyboard handling from the gs). More... over 16 years ago
microVU: - Raised the run-cycles amount. This fixes FFXII's missing geometry (the game appears perfect now :p) - mVU prints a message to console now if games are exiting early due to infinite loops (I'm interested in games that do this, so post any game you find that does this. Dark Cloud does this for example...) - Added some debug stuff to iVU1micro.cpp. More... over 16 years ago
microVU: - Fixed a bug with P-reg's instances; this fixes problems/SPS in a lot of games such as (FFXII, NaN3, Digimon Rumble Arena 2, etc...) More... over 16 years ago
Some work on variable type consistancy, and getting rid of 64 bit processor checks. More... over 16 years ago
Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P More... over 16 years ago
microVU: - Crashes when "microVU Error: Program went over its cache limit" message occurs should be fixed. - Miscellaneous code changes and cleanups. More... over 16 years ago