CI/Windows: Uninstall system LLVM package |
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9 days ago
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CI: Tempfix windows clang builds |
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9 days ago
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GS/HW: Take render target end block for channel shuffles if bigger |
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9 days ago
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input-rec: Use toNativeSeparators() when opening recording |
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10 days ago
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GS/HW: Correct TEXA behaviour on shuffles |
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12 days ago
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input-rec: Use toNativeSeparators() when opening recording |
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12 days ago
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PAD: Update to latest controller database. |
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12 days ago
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GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes |
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13 days ago
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GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War |
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14 days ago
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GS: Don't be inclusive of textures edges in all cases |
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14 days ago
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GS/HW: Improve some tex in rt handling |
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15 days ago
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CI/AppImage: QtNetwork is no longer needed |
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17 days ago
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Qt: Update Base Translation |
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17 days ago
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GS/HW: Improve handling of channel shuffles on new targets |
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17 days ago
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GS/HW: Update the target width to match source in channel shuffle Also kill an annoying assert |
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17 days ago
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3rdparty/vixl: Import @ 8eca2b7 |
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18 days ago
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Common: Tidy up signal handlers |
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18 days ago
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Common: Use Mach VM routines for memory mapping |
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18 days ago
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CMake:macOS: Sign with --deep |
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18 days ago
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GS:MTL: Fix inverted UseMipmapFiltering check |
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18 days ago
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3rdparty: Update to VK memory allocator 3.1 |
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19 days ago
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GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer (and some potential input lag) |
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19 days ago
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GS/HW: Compensate for edges in complex clamps to reduce upscale garbage |
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19 days ago
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GameDB: Various bodges |
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20 days ago
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GS/HW: Favour newer draw on source overlap + improve target overwrite |
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20 days ago
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InputManager: Fix exit menu button forwarding to game |
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21 days ago
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GS/HW: Use valid rect over size in CopyRGBFromDepthToColor() |
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21 days ago
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GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor() |
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21 days ago
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GS/Vulkan: Purge threaded presentation |
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21 days ago
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GS: Add option to disable mailbox presentation |
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21 days ago
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