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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Jun 13, 2023 — Jun 13, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
CI/Windows: Uninstall system LLVM package More... 9 days ago
CI: Tempfix windows clang builds
refraction
as refractionpcsx2
More... 9 days ago
GS/HW: Take render target end block for channel shuffles if bigger
refraction
as refractionpcsx2
More... 9 days ago
input-rec: Use toNativeSeparators() when opening recording More... 10 days ago
GS/HW: Correct TEXA behaviour on shuffles
refraction
as refractionpcsx2
More... 12 days ago
input-rec: Use toNativeSeparators() when opening recording More... 12 days ago
PAD: Update to latest controller database. More... 12 days ago
GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes More... 13 days ago
GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War
refraction
as refractionpcsx2
More... 14 days ago
GS: Don't be inclusive of textures edges in all cases
refraction
as refractionpcsx2
More... 14 days ago
GS/HW: Improve some tex in rt handling
refraction
as refractionpcsx2
More... 15 days ago
CI/AppImage: QtNetwork is no longer needed More... 17 days ago
Qt: Update Base Translation More... 17 days ago
GS/HW: Improve handling of channel shuffles on new targets
refraction
as refractionpcsx2
More... 17 days ago
GS/HW: Update the target width to match source in channel shuffle Also kill an annoying assert
refraction
as refractionpcsx2
More... 17 days ago
3rdparty/vixl: Import @ 8eca2b7 More... 18 days ago
Common: Tidy up signal handlers More... 18 days ago
Common: Use Mach VM routines for memory mapping More... 18 days ago
CMake:macOS: Sign with --deep More... 18 days ago
GS:MTL: Fix inverted UseMipmapFiltering check More... 18 days ago
3rdparty: Update to VK memory allocator 3.1 More... 19 days ago
GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer (and some potential input lag)
refraction
as refractionpcsx2
More... 19 days ago
GS/HW: Compensate for edges in complex clamps to reduce upscale garbage
refraction
as refractionpcsx2
More... 19 days ago
GameDB: Various bodges More... 20 days ago
GS/HW: Favour newer draw on source overlap + improve target overwrite
refraction
as refractionpcsx2
More... 20 days ago
InputManager: Fix exit menu button forwarding to game More... 21 days ago
GS/HW: Use valid rect over size in CopyRGBFromDepthToColor() More... 21 days ago
GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor() More... 21 days ago
GS/Vulkan: Purge threaded presentation More... 21 days ago
GS: Add option to disable mailbox presentation More... 21 days ago