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Commits : Listings

Analyzed about 11 hours ago. based on code collected 1 day ago.
Jun 12, 2024 — Jun 12, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update GitHub Actions runner to Ubuntu 22.04 More... 5 days ago
Explicitly copy JSON member names More... 5 days ago
TiedSubsystemUnlock now properly tracks owner changes. More... 17 days ago
Fix some compiler warnings and unsafe code More... 4 months ago
Added supporting code in advance of the completion of OpenSRProject/OpenStarRuler#10. More... 4 months ago
Fixed an issue where queued research wouldn't respect research cost modifiers. More... 5 months ago
Cloned research.as More... 5 months ago
Retarget project to MSVC 2022, update GitHub Actions to windows-2022 More... 5 months ago
Add launcher command line parameter to run legacy binaries from bin_legacy More... 5 months ago
Add .vs and *.ilk to gitignore More... 5 months ago
Added a new mod metadata field to specify that a dependency comes from the same repo and branch as the dependent mod, to cut down on unnecessary (and possibly dangerous) branch-hopping. More... 5 months ago
Updated params to match specifications in OpenSRProject/OpenStarRuler#11. More... 5 months ago
Removed obsolete warning from readme. More... 5 months ago
QOL improvement: Launchpad will now automatically back up legacy binaries when upgrading an existing installation. More... 5 months ago
QOL improvement: When there's only one entry in the mod list, select that entry. Thanks to @redberrysdm for pointing it out! More... 5 months ago
Fix undefined behavior in the subsystem definition parser (use of local variable references after return) More... 5 months ago
Make GLFW request an OpenGL 3.0 context More... 11 months ago
Merge pull request #12 from OpenSRProject/glad More... 11 months ago
Fix Intel mode log output More... 11 months ago
Remove now unused OpenGL extension headers More... 11 months ago
Fix OpenGL extension checks More... 11 months ago
A couple of AI fixes: - The AI now assigns a greatly reduced weight to unexportable resources when choosing planets to colonize, *even* if they aren't scalables. - The AI no longer includes unexportable resources in its export pool. This should prevent a hypothesized (but not fully confirmed) CTD where the AI may try to meet its import requirements by exporting unexportable T2 or T3 resources. (This should already have been a risk with Ancient City resources, but is doubly a risk with the various extra unexportables introduced in Rising Stars.) More... about 1 year ago
Fix OpenGL 3.0 check More... about 1 year ago
#undef near and far More... about 1 year ago
Move GLU and windows.h include to gl_driver.cpp More... about 1 year ago
Include windows.h in compat/gl.h for GLU More... about 1 year ago
Remove unused sse.h More... about 1 year ago
Add some missing .gitignore entries More... about 1 year ago
Update RapidJSON to fix compiler warnings More... about 1 year ago
Remove unused GITHUB_TOKEN environment variable More... about 1 year ago