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Commits : Listings

Analyzed about 13 hours ago. based on code collected about 13 hours ago.
Feb 18, 2025 — Feb 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
roll interpolations More... almost 11 years ago
rolls interpolation More... almost 11 years ago
Character collision More... almost 11 years ago
Anim state control More... almost 11 years ago
Character collision More... almost 11 years ago
Character collision More... almost 11 years ago
Character collision More... almost 11 years ago
Character collision More... almost 11 years ago
Skeletal model stack optimization More... almost 11 years ago
Fix inventory menu to work with shaders More... almost 11 years ago
Fix item notifier to work with shaders More... almost 11 years ago
Cleanup More... almost 11 years ago
More efficient drawing of animated polygons More... almost 11 years ago
Character collision More... almost 11 years ago
Put shader descriptions in own file More... almost 11 years ago
Render entities using shaders More... almost 11 years ago
Clarification of BODY_BAG trigger function meaning. More... almost 11 years ago
Merge remote-tracking branch 'origin/master' More... almost 11 years ago
Convert static meshes to use shader More... almost 11 years ago
Got the room shader working again More... almost 11 years ago
Fixed for windows buid More... almost 11 years ago
Collision fixes More... almost 11 years ago
Use shader to draw rectangle More... almost 11 years ago
Fix small syntax error in autoexec file. More... almost 11 years ago
Character collision More... almost 11 years ago
Remove useless glUnmapBuffer More... almost 11 years ago
Close #30 More... almost 11 years ago
Fix locked-up kinematic bodies More... almost 11 years ago
quick collision fix More... almost 11 years ago
Character collision More... almost 11 years ago