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Commits : Listings

Analyzed about 18 hours ago. based on code collected about 18 hours ago.
Feb 18, 2025 — Feb 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Small bug fix More... over 10 years ago
collision system More... over 10 years ago
Use VAO for animated textures as well More... over 10 years ago
GPU-side skinning and VAO for Mesh More... over 10 years ago
debug fixes More... over 10 years ago
character controller fixes More... over 10 years ago
Add initial support for VAOs More... over 10 years ago
Implement proper light radius calculation. More... over 10 years ago
replace alignas keyword with __attribute__ for GCC 4.6 More... over 10 years ago
Fix exactly eight lights not working properly. More... over 10 years ago
gui fixes More... over 10 years ago
render fixes More... over 10 years ago
build fix More... over 10 years ago
Merge branch 'master' of https://github.com/opentomb/OpenTomb More... over 10 years ago
Increase strictness about requirements. More... over 10 years ago
Get rid of all remaining OpenGL matrix manipulation More... over 10 years ago
Merge with master and get all the new code working with shaders. More... over 10 years ago
Remove references to fog More... over 10 years ago
Use ARB-suffixed version of vertex attrib array functions More... over 10 years ago
Rewrite shader loading code More... over 10 years ago
physics More... over 10 years ago
Render sprites using shader More... over 10 years ago
Use shader for console More... over 10 years ago
Fix text rendering More... over 10 years ago
Attempt to fix text drawing; use shaders for crosshair, skybox More... over 10 years ago
Create shader manager More... over 10 years ago
physics More... over 10 years ago
hair fixes More... over 10 years ago
hair algorithm More... over 10 years ago
Merge pull request #42 from vobject/master More... over 10 years ago