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Very Low Activity
Commits
: Listings
Analyzed
about 18 hours
ago. based on code collected
about 18 hours
ago.
Feb 18, 2025 — Feb 18, 2026
Showing page 138 of 161
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Small bug fix
Gh0stBlade
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over 10 years ago
collision system
TeslaRus
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over 10 years ago
Use VAO for animated textures as well
cochrane
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over 10 years ago
GPU-side skinning and VAO for Mesh
cochrane
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over 10 years ago
debug fixes
TeslaRus
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over 10 years ago
character controller fixes
TeslaRus
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over 10 years ago
Add initial support for VAOs
cochrane
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over 10 years ago
Implement proper light radius calculation.
cochrane
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over 10 years ago
replace alignas keyword with __attribute__ for GCC 4.6
vobject
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over 10 years ago
Fix exactly eight lights not working properly.
cochrane
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over 10 years ago
gui fixes
TeslaRus
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over 10 years ago
render fixes
TeslaRus
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over 10 years ago
build fix
TeslaRus
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over 10 years ago
Merge branch 'master' of https://github.com/opentomb/OpenTomb
cochrane
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over 10 years ago
Increase strictness about requirements.
cochrane
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over 10 years ago
Get rid of all remaining OpenGL matrix manipulation
cochrane
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over 10 years ago
Merge with master and get all the new code working with shaders.
cochrane
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over 10 years ago
Remove references to fog
cochrane
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over 10 years ago
Use ARB-suffixed version of vertex attrib array functions
cochrane
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over 10 years ago
Rewrite shader loading code
cochrane
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over 10 years ago
physics
TeslaRus
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over 10 years ago
Render sprites using shader
cochrane
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over 10 years ago
Use shader for console
cochrane
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over 10 years ago
Fix text rendering
cochrane
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over 10 years ago
Attempt to fix text drawing; use shaders for crosshair, skybox
cochrane
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over 10 years ago
Create shader manager
cochrane
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over 10 years ago
physics
TeslaRus
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over 10 years ago
hair fixes
TeslaRus
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over 10 years ago
hair algorithm
TeslaRus
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over 10 years ago
Merge pull request #42 from vobject/master
Volker Schneider
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over 10 years ago
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