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Analyzed 1 day ago. based on code collected 1 day ago.
Posted about 9 years ago by Predator75
Thank you :)
Posted about 9 years ago by Predator75
Thank you :)
Posted about 9 years ago by JaCraig
The normal map is really just a couple bump maps combined to figure out the direction that the individual point should be facing. So you can take the bump maps after they're created and modify them by using a quadratic function of some sort centered ... [More] around the 127 RGB value (basically force things greater than 127 further up and items less than 127 down). If you're using a finished normal map in a game engine or something, you can usually tell it to multiply the values from the normal map with some coefficient that will make the final visual a bit more extreme on the values. [Less]
Posted about 9 years ago by JaCraig
The normal map is really just a couple bump maps combined to figure out the direction that the individual point should be facing. So you can take the bump maps after they're created and modify them by using a quadratic function of some sort centered ... [More] around the 127 RGB value (basically force things greater than 127 further up and items less than 127 down). If you're using a finished normal map in a game engine or something, you can usually tell it to multiply the values from the normal map with some coefficient that will make the final visual a bit more extreme on the values. [Less]
Posted about 9 years ago by Predator75
Hi, How can I intensify the NormalMap in positive and negative value? thanks for share this very usefull source. regards Predator
Posted about 9 years ago by Predator75
Hi, How can I intensify the NormalMap in positive and negative value? thanks for share this very usefull source. regards Predator
Posted almost 10 years ago by sharethl
My code has issues, it is better to put Required with other Range.
Posted almost 10 years ago by sharethl
My code has issues, it is better to put Required with other Range.
Posted almost 10 years ago by JaCraig
Also, in case you're curious, I went with Except as the name in 4.0. Makes it simple to find since that's a Linq extension already that acts in a similar manner and should be a bit easier to figure out what it's doing.
Posted almost 10 years ago by JaCraig
Also, in case you're curious, I went with Except as the name in 4.0. Makes it simple to find since that's a Linq extension already that acts in a similar manner and should be a bit easier to figure out what it's doing.