Posted
over 9 years
ago
by
Predator75
Thank you :)
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Posted
over 9 years
ago
by
Predator75
Thank you :)
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Posted
over 9 years
ago
by
JaCraig
The normal map is really just a couple bump maps combined to figure out the direction that the individual point should be facing. So you can take the bump maps after they're created and modify them by using a quadratic function of some sort centered
|
Posted
over 9 years
ago
by
JaCraig
The normal map is really just a couple bump maps combined to figure out the direction that the individual point should be facing. So you can take the bump maps after they're created and modify them by using a quadratic function of some sort centered
|
Posted
over 9 years
ago
by
Predator75
Hi,
How can I intensify the NormalMap in positive and negative value?
thanks for share this very usefull source.
regards
Predator
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Posted
over 9 years
ago
by
Predator75
Hi,
How can I intensify the NormalMap in positive and negative value?
thanks for share this very usefull source.
regards
Predator
|
Posted
over 10 years
ago
by
sharethl
My code has issues, it is better to put Required with other Range.
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Posted
over 10 years
ago
by
sharethl
My code has issues, it is better to put Required with other Range.
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Posted
over 10 years
ago
by
JaCraig
Also, in case you're curious, I went with Except as the name in 4.0. Makes it simple to find since that's a Linq extension already that acts in a similar manner and should be a bit easier to figure out what it's doing.
|
Posted
over 10 years
ago
by
JaCraig
Also, in case you're curious, I went with Except as the name in 4.0. Makes it simple to find since that's a Linq extension already that acts in a similar manner and should be a bit easier to figure out what it's doing.
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