| Implemented Object.getFloatValue() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Unit.setChannelSpellTargetGUID() and Unit.setChannelSpellId() methods in Arcemu Python Engine |
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over 2 years ago
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| Implemented Unit.getTargetGUID() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Unit.setTargetGUID() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented MapMgr.getUnit() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented optional Hardcore Mode. If enabled, player death will mean immediate kick from the server and character deletion. |
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over 2 years ago
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| Implemented MapMgr.spawnGameObject() method in Arcemu Python Engine |
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over 2 years ago
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| Moved this method to ArcPyObject as it's applicable to all Objects not just Units |
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over 2 years ago
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| Need to throw errors here too |
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over 2 years ago
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| Implemented GameObject.despawn() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Unit.root() and Unit.unroot() methods in Arcemu Python Engine |
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over 2 years ago
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| Implemented Spell.cancel() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Object.setFloatValue() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Object.setUInt64Value() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Object.setUInt32Value() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented MapMgr.spawnCreature() method in Arcemu Python Engine |
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over 2 years ago
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| Forgot to include the copyright header... |
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over 2 years ago
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| Implemented MapMgr class to Arcemu Python Engine |
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over 2 years ago
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| These are the other way around |
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over 2 years ago
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| Added a damage unit debug command which can help with testing |
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over 2 years ago
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| Implemented Creature.setNextTarget() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Creature.wipeTargetList() method in Arcemu Python Engine |
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over 2 years ago
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| When enabling combat in a MoonScriptCreatureAI script, enable the AI as well. AI is disabled by default for not attackable spawns. Fixes Illidan not entering combat when Akama attacks him. |
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over 2 years ago
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| Don't spam onhit message |
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over 2 years ago
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| These should actually wipe the target list |
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over 2 years ago
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| These two methods do the same, let's only keep one of them |
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over 2 years ago
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| It's quite pointless to reset the threat values on the target list, after wiping the target list... |
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over 2 years ago
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| These delegate methods are not needed |
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over 2 years ago
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| Implemented Creature.getSecondMostHated() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Creature.getMostHated() method in Arcemu Python Engine |
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over 2 years ago
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