40
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Nov 28, 2024 — Nov 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added new quest table column: ObjectivesCompleteText. This is the text that is shown in the quest tracker when the quest objectives have been completed. E.g.: Return to XYZ
dfighter
as dfighter1985
More... over 2 years ago
Renamed EndText to EventObjective, because this field describes an event that is an objective of the quest
dfighter
as dfighter1985
More... over 2 years ago
Cleaned up old unused code. More... over 2 years ago
Use a string literal to store text message. More... over 2 years ago
Missing coma in last commit. More... over 2 years ago
Updated function name, fixed msg type, removed emote and added orientation change to 'The Escape'. More... over 2 years ago
Removed unused method
dfighter
as dfighter1985
More... over 2 years ago
Implemented the onTransportArrived server hook in Arcemu Python Engine
dfighter
as dfighter1985
More... over 2 years ago
Implemented the onTransportArrived server hook in Arcemu Lua engine
dfighter
as dfighter1985
More... over 2 years ago
Implemented new Server hook: onTransportArrived. It is called when a transport arrives to it's destination.
dfighter
as dfighter1985
More... over 2 years ago
Commented out packet stuff since its not working, use SendChatMessage for now. ref #199 More... over 2 years ago
Simply load floatMisc1. ref #199 More... over 2 years ago
Treat int has float then it can be compared since FleeHelath its a float. ref #199 More... over 2 years ago
Fixed emote, msg type and renamed function for quest 'Report to Goldshire'. More... over 2 years ago
Check if we have a MapMgr here, because quest script functions can be called when the questlog is loaded ref #409
dfighter
as dfighter1985
More... over 2 years ago
Set the correct facing for Big Will #409
dfighter
as dfighter1985
More... over 2 years ago
Implemented Unit.setFacing() method in Arcemu Python Engine
dfighter
as dfighter1985
More... over 2 years ago
Implemented Object.setOrientation in Arcemu Python Engine
dfighter
as dfighter1985
More... over 2 years ago
Big Will should first roar then set the ready unarmed emote ref #409
dfighter
as dfighter1985
More... over 2 years ago
Affray Spectators should emote every 5 seconds. ref #409
dfighter
as dfighter1985
More... over 2 years ago
Affray challengers should emote every 5 seconds ref #409
dfighter
as dfighter1985
More... over 2 years ago
Scripted the quest 'The Affray' with Arcemu Python Engine ref #409
dfighter
as dfighter1985
More... over 2 years ago
Implemented Create AI event OnDeactivate in Arcemu Python Engine
dfighter
as dfighter1985
More... over 2 years ago
Implemented Creature event OnDeactivate in Arcemu Lua Engine
dfighter
as dfighter1985
More... over 2 years ago
Implemented a new Creature AI Script method: OnDeactivate.
dfighter
as dfighter1985
More... over 2 years ago
Implemented arcemu.getGameTime() method in Arcemu Python Engine
dfighter
as dfighter1985
More... over 2 years ago
Implemented Creature AI Script method OnActivate in Arcemu Python Engine
dfighter
as dfighter1985
More... over 2 years ago
Implemented CreatureAIScript method OnActivate for the Arcemu Lua Engine
dfighter
as dfighter1985
More... over 2 years ago
New Creature AI script method: OnActivate
dfighter
as dfighter1985
More... over 2 years ago
Don't delegate these
dfighter
as dfighter1985
More... over 2 years ago