| Added new quest table column: ObjectivesCompleteText. This is the text that is shown in the quest tracker when the quest objectives have been completed. E.g.: Return to XYZ |
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over 2 years ago
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| Renamed EndText to EventObjective, because this field describes an event that is an objective of the quest |
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over 2 years ago
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| Cleaned up old unused code. |
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over 2 years ago
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| Use a string literal to store text message. |
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over 2 years ago
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| Missing coma in last commit. |
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over 2 years ago
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| Updated function name, fixed msg type, removed emote and added orientation change to 'The Escape'. |
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over 2 years ago
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| Removed unused method |
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over 2 years ago
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| Implemented the onTransportArrived server hook in Arcemu Python Engine |
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over 2 years ago
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| Implemented the onTransportArrived server hook in Arcemu Lua engine |
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over 2 years ago
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| Implemented new Server hook: onTransportArrived. It is called when a transport arrives to it's destination. |
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over 2 years ago
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| Commented out packet stuff since its not working, use SendChatMessage for now. ref #199 |
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over 2 years ago
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| Simply load floatMisc1. ref #199 |
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over 2 years ago
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| Treat int has float then it can be compared since FleeHelath its a float. ref #199 |
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over 2 years ago
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| Fixed emote, msg type and renamed function for quest 'Report to Goldshire'. |
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over 2 years ago
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| Check if we have a MapMgr here, because quest script functions can be called when the questlog is loaded ref #409 |
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over 2 years ago
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| Set the correct facing for Big Will #409 |
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over 2 years ago
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| Implemented Unit.setFacing() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Object.setOrientation in Arcemu Python Engine |
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over 2 years ago
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| Big Will should first roar then set the ready unarmed emote ref #409 |
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over 2 years ago
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| Affray Spectators should emote every 5 seconds. ref #409 |
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over 2 years ago
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| Affray challengers should emote every 5 seconds ref #409 |
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over 2 years ago
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| Scripted the quest 'The Affray' with Arcemu Python Engine ref #409 |
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over 2 years ago
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| Implemented Create AI event OnDeactivate in Arcemu Python Engine |
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over 2 years ago
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| Implemented Creature event OnDeactivate in Arcemu Lua Engine |
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over 2 years ago
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| Implemented a new Creature AI Script method: OnDeactivate. |
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over 2 years ago
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| Implemented arcemu.getGameTime() method in Arcemu Python Engine |
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over 2 years ago
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| Implemented Creature AI Script method OnActivate in Arcemu Python Engine |
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over 2 years ago
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| Implemented CreatureAIScript method OnActivate for the Arcemu Lua Engine |
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over 2 years ago
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| New Creature AI script method: OnActivate |
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over 2 years ago
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| Don't delegate these |
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over 2 years ago
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