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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Nov 17, 2024 — Nov 17, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Don't handle AI events when AI is turned off... This prevents some possessed NPC stuck in combat issues
dfighter
as dfighter1985
More... over 2 years ago
A wrong cast can ruin a spell. This one made some auras last forever ( like hunter's eagle eye )
dfighter
as dfighter1985
More... over 2 years ago
Attack timer shouldn't underflow
dfighter
as dfighter1985
More... over 2 years ago
Typo
dfighter
as dfighter1985
More... over 2 years ago
Added CodeFactor code quality badge
dfighter
as dfighter1985
More... over 2 years ago
When the farsight spell finishes remove the target dynamic object
dfighter
as dfighter1985
More... over 2 years ago
Farsight dynamic objects shouldn't target nearby units
dfighter
as dfighter1985
More... over 2 years ago
Don't remove the bind sight target from the client.
dfighter
as dfighter1985
More... over 2 years ago
Merge pull request #445 from dfighter1985/farsight
dfighter
as dfighter1985
More... over 2 years ago
Completely rebuild what the client can see when binding sight. This avoids some anomalies.
dfighter
as dfighter1985
More... over 2 years ago
Add and remove objects discovered with far sight to / from the visible list
dfighter
as dfighter1985
More... over 2 years ago
Unbind sight here
dfighter
as dfighter1985
More... over 2 years ago
Stop auras from binding sight to something that is already bound
dfighter
as dfighter1985
More... over 2 years ago
Don't allow possessing a target that already is farsight bound
dfighter
as dfighter1985
More... over 2 years ago
Don't try to announce farsight status change when not in the world
dfighter
as dfighter1985
More... over 2 years ago
When farsight is bound to a player, add / remove visible objects to/from the viewer's visible lists too.
dfighter
as dfighter1985
More... over 2 years ago
When farsight is bound to a player, send push out of range message to the viewer too.
dfighter
as dfighter1985
More... over 2 years ago
When farsight is bound to a player, send creation data to the viewer too.
dfighter
as dfighter1985
More... over 2 years ago
Dyanmic Objects once again will activate cells
dfighter
as dfighter1985
More... over 2 years ago
Clear the farsightbound set when clearing the others
dfighter
as dfighter1985
More... over 2 years ago
Players can be farsight targets too
dfighter
as dfighter1985
More... over 2 years ago
Announce the farsight change to cells.
dfighter
as dfighter1985
More... over 2 years ago
Maybe this should be initialized...
dfighter
as dfighter1985
More... over 2 years ago
It seems the client sends the clear farsight command when the field is zero.
dfighter
as dfighter1985
More... over 2 years ago
Should actually unbind sight when the aura wears off
dfighter
as dfighter1985
More... over 2 years ago
Don't send packets to the far seer Player twice
dfighter
as dfighter1985
More... over 2 years ago
Dyanmic objects should activate cells (far sight / eagle eye)
dfighter
as dfighter1985
More... over 2 years ago
Much much better this way. Instead of checking for player control, check for farsight binding.
dfighter
as dfighter1985
More... over 2 years ago
Moved MapMgr::ChangeFarsightLocation to Player::bindSight
dfighter
as dfighter1985
More... over 2 years ago
Let's keep a separate player controlled object list and send updates to the objects in that list.
dfighter
as dfighter1985
More... over 2 years ago