C
Analyzed about 10 hours ago
The Canfield Ant Simulator simulates a colony of ants, with a focus on the ants' search for food. Ants lay pheromone trails to notify other ants about food, as in the real world. Over time, this gives the ants the appearance of having a higher-level coordinating intelligence that is instructing all
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ants according to group goals, though in actuality each ant is fully in control of itself, and does not have any direct communication with other ants.
The project involved the creation of the following components:
- World Creator: random map generator
- Navigation Graph, with nodes & edges
- Ants: goal-based agents
- 7 ant goals and subgoals
- A* algorithm implementation
- GUI processing framework using the Observer pattern [Less]