A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
The first NARS (Nested Arrays Research System) was designed and implemented in the early 1980s as a testbed for new ideas in APL, principally with nested arrays. A quarter of a century later, it's time to try again.
The goal of this effort, as with the last one, is to foster new ideas about the
... [More] language and its implementation.
Language ideas include new functions, operators, and datatypes. To aid in getting your ideas into an implementation, there will be a mechanism for telling NARS that a user-defined APL function represents a new primitive function, operator, or datatype. In order to experiment with your ideas for new extensions, all you need to know is how to write APL programs. [Less]
A collection of PKGBUILDs based on the Fedora MingW toolchain providing environments for cross-building Gtk+2 and Gtk+3 applications on win32 and win64 platforms.
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