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Free Heroes II Engine

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  Analyzed about 9 hours ago

Free implementation of Heroes of the Might and Magic II engine.

140K lines of code

0 current contributors

2 days since last commit

0 users on Open Hub

High Activity
5.0
 
I Use This

Civ4: Better AI

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  Analyzed about 5 hours ago

A mod of the Civilization 4 DLL (SDK) with the goals of improved AI and 100% save game compatibility. Gameplay (rules) are unaltered. Where possible, speed is improved.

365K lines of code

0 current contributors

over 13 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

OpenHoMM

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  Analyzed about 23 hours ago

OpenHoMM is open source clone of 'Heroes Of Might And Magic III' engine. It will include some new features. Qt 4.5 used. You must own Heroes of Might and Magic III to use OpenHoMM.

6.6K lines of code

0 current contributors

almost 7 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This

boardgame.io

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  Analyzed about 8 hours ago

State Management for Turn-Based Games

26.2K lines of code

0 current contributors

about 2 months since last commit

0 users on Open Hub

Low Activity
0.0
 
I Use This

Bot Race

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  Analyzed 1 day ago

Bot Race will be a clone of the famous Robo Rally board game. Featuring: * animated boards * network games * solo games against a KI * editor to create your own boards * fully theme able with Svg files

40.8K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This

TBS Engine

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  No analysis available

This is an ALPHA version of a turn based strategy game engine for Google Android based on AndEngine and its Multiplayer Extension.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: lgpl3

Java Final Fantasy 1 Battle System

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  Analyzed about 14 hours ago

What started as a simple effort to recreate the battle system from the Nintendo Entertainment System version of Final Fantasy has continued to grow into a full rpg engine and development suite for NES styled RPGs. The engine is modeled to be very simple, capable of drawing frame-strip animations ... [More] , wandering tile-based maps, and fighting. While it may seem aesthetically limited, there are no actually no real limitations in place with the standard image being 32-bit png and music in mp3 format with JLayer. Additionally, new enemies, NPCs, Maps, Tilesets, and Jobs can be added with ease with the included Tool Kit. Experience the joy of games that play like FF1 but with a whole new world to explore. Come visit the main Content Project at http://www.ponychan.net/chan/collab/res/29863.html [Less]

13.1K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

peril

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  No analysis available

The world will be yours, General.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: CCBYSA4, gpl3

noegnud

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  No analysis available

A 3D graphical interface for NetHack and Slash'EM

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: nethack

Battle Overseas: Charged!

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  Analyzed 1 day ago

Battle Overseas: Charged! is the evolution of the traditional game of Battleship, with new power-ups, special items, and a really nice graphic environment. Just download it, give a friend your IP and have fun!

6.23K lines of code

0 current contributors

over 15 years since last commit

0 users on Open Hub

Inactive
5.0
 
I Use This