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Chuck

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  No analysis available

Strongly-timed, Concurrent, and On-the-fly Audio Programming Language. ChucK is a new (and developing) audio programming language for real-time synthesis, composition, performance, and now, analysis - fully supported on MacOS X, Windows, and Linux. ChucK presents a new time-based, concurrent ... [More] programming model that's highly precise and expressive (we call this strongly-timed), as well as dynamic control rates, and the ability to add and modify code on-the-fly. In addition, ChucK supports MIDI, OSC, HID device, and multi-channel audio. It's fun and easy to learn, and offers composers, researchers, and performers a powerful programming tool for building and experimenting with complex audio synthesis/analysis programs, and real-time interactive control. [Less]

0 lines of code

0 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Jajuk

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  Analyzed 3 months ago

Jajuk is software that organizes and plays music. It is a fully-featured application geared towards advanced users with large or scattered music collections.

81.9K lines of code

0 current contributors

about 1 year since last commit

5 users on Open Hub

Activity Not Available
4.83333
   
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mhWaveEdit

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  Analyzed over 2 years ago

mhWaveEdit is a graphical program for editing, playing and recording sound files. It is lightweight, portable, user-friendly and handles large files very well. The program itself has only simple editing features such as cut'n'paste and volume adjustment but it can also use Ladspa effect plugins ... [More] and the effects provided by the SoX application. It can also support additional file formats besides wav through libsndfile and mp3/ogg import and export through lame and oggenc/oggdec. [Less]

84.7K lines of code

0 current contributors

almost 4 years since last commit

5 users on Open Hub

Activity Not Available
4.5
   
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Seq24

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  Analyzed over 2 years ago

Seq24 is a minimal loop based midi sequencer.

18.3K lines of code

0 current contributors

over 6 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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SDL Perl

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  Analyzed 18 days ago

SDL Perl is a multimedia binding for Perl, using the Simple DirectMedia Layer and OpenGL.

63.3K lines of code

0 current contributors

about 4 years since last commit

5 users on Open Hub

Inactive
5.0
 
I Use This

Java Bindings for OpenAL

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  Analyzed 4 days ago

The JOAL Project hosts a reference implementation of the Java bindings for OpenAL API, and is designed to provide hardware-supported 3D spatialized audio for games written in Java. This project also hosts the Sound3D Toolkit, a high level API for spatialized audio built on top of the OpenAL ... [More] bindings. This toolkit is designed to provide access to all the features of OpenAL through an intuitive, easy to use, object-oriented interface. [Less]

13.8K lines of code

1 current contributors

over 2 years since last commit

4 users on Open Hub

Inactive
0.0
 
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Le Biniou

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  Analyzed 1 day ago

Le Biniou works with music, voice, ambient sounds, whatever acoustic source you choose. When you run Le Biniou it gives an evolutionary rendering of the sound you are playing. You are given two options to run Le Biniou : You can manage entirely the sequences and choose your own series of ... [More] pictures from the default library, your colour scales, the kind of alteration you want to apply or you can let Le Biniou's artificial intelligence run on its own. Forget the old visualizations you are familiar with, discover a new multidimensional – spatial and chromatic – way of comprehending music and sounds for either artistic, recreational or didactic purposes. [Less]

34.5K lines of code

6 current contributors

5 months since last commit

4 users on Open Hub

Low Activity
5.0
 
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guitarix

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  Analyzed 4 days ago

guitarix is a simple mono Linux Rock Guitar Amplifier for jack (Jack Audio Connection Kit) with one input and two outputs.

575K lines of code

2 current contributors

3 months since last commit

4 users on Open Hub

Low Activity
0.0
 
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MonoGame

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  Analyzed 3 months ago

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux and Windows 8 Metro. PlayStation Mobile, Raspberry PI, and PlayStation 4 platforms are currently in progress.

301K lines of code

21 current contributors

3 months since last commit

4 users on Open Hub

Activity Not Available
5.0
 
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projectM

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  Analyzed over 2 years ago

projectM is an advanced music visualizer with OpenGL acceleration orginally based on Ryan Geiss's Milkdrop. It currently supports Linux, Windows, and OSX.

138K lines of code

0 current contributors

about 6 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This